Multi-level ray tracing algorithm

A Reshetov, A Soupikov, J Hurley - ACM Transactions on Graphics …, 2005 - dl.acm.org
We propose new approaches to ray tracing that greatly reduce the required number of
operations while strictly preserving the geometrical correctness of the solution. A …

Specular effects on the gpu: State of the art

L Szirmay‐Kalos, T Umenhoffer, G Patow… - Computer Graphics …, 2009 - Wiley Online Library
This survey reviews algorithms that can render specular, ie mirror reflections, refractions,
and caustics on the GPU. We establish a taxonomy of methods based on the three main …

Shape based Monte Carlo code for light transport in complex heterogeneous tissues

E Margallo-Balbás, PJ French - Optics express, 2007 - opg.optica.org
A Monte Carlo code for the calculation of light transport in heterogeneous scattering media
is presented together with its validation. Triangle meshes are used to define the interfaces …

On the fast construction of spatial hierarchies for ray tracing

V Havran, R Herzog, HP Seidel - 2006 IEEE Symposium on …, 2006 - ieeexplore.ieee.org
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing
with applications in animated environments including non-rigid animations. We discuss the …

Dynamic volume equivalent SBR method for electromagnetic scattering of targets moving on the sea

Y Huang, Z Zhao, Z Nie, QH Liu - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
To solve the scattering of targets moving on the sea, based on the volume equivalent
shooting and bouncing ray (VESBR) method, a method named dynamic VESBR (DVESBR) …

A fast n-dimensional ray-shooting algorithm for gras** force optimization

Y Zheng, MC Lin, D Manocha - 2010 IEEE International …, 2010 - ieeexplore.ieee.org
We present an efficient algorithm for solving the ray-shooting problem on high dimensional
sets. Our algorithm computes the intersection of the boundary of a compact convex set with a …

Fast kd‐tree‐based hierarchical radiosity for radiative heat transport problems

S Bindick, M Stiebler, M Krafczyk - International Journal for …, 2011 - Wiley Online Library
In this paper we present a new efficient approach for radiative heat transfer simulations for
various applications in engineering, combining existing approaches from different fields of …

Fast point-based KD-tree construction method for hybrid high frequency method in electromagnetic scattering

Y Huang, Z Zhao, C Qi, Z Nie, QH Liu - IEEE Access, 2018 - ieeexplore.ieee.org
Owing to its advantage in fast calculation, ray-tracing technique has been widely applied in
solving electromagnetic scattering of electrically large target. In order to save computational …

[KNIHA][B] GPU-based techniques for global illumination effects

L Szirmay-Kalos, L Szécsi, M Sbert - 2022 - books.google.com
This book presents techniques to render photo-realistic images by programming the
Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions …

Ray-shooting algorithms for robotics

Y Zheng, K Yamane - IEEE Transactions on Automation …, 2013 - ieeexplore.ieee.org
Ray shooting is a well-studied problem in computer graphics and also has applications in
robotics such as collision detection and contact force optimization. Unfortunately, most ray …