Multi-level ray tracing algorithm
A Reshetov, A Soupikov, J Hurley - ACM Transactions on Graphics …, 2005 - dl.acm.org
We propose new approaches to ray tracing that greatly reduce the required number of
operations while strictly preserving the geometrical correctness of the solution. A …
operations while strictly preserving the geometrical correctness of the solution. A …
Specular effects on the gpu: State of the art
This survey reviews algorithms that can render specular, ie mirror reflections, refractions,
and caustics on the GPU. We establish a taxonomy of methods based on the three main …
and caustics on the GPU. We establish a taxonomy of methods based on the three main …
Shape based Monte Carlo code for light transport in complex heterogeneous tissues
E Margallo-Balbás, PJ French - Optics express, 2007 - opg.optica.org
A Monte Carlo code for the calculation of light transport in heterogeneous scattering media
is presented together with its validation. Triangle meshes are used to define the interfaces …
is presented together with its validation. Triangle meshes are used to define the interfaces …
On the fast construction of spatial hierarchies for ray tracing
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing
with applications in animated environments including non-rigid animations. We discuss the …
with applications in animated environments including non-rigid animations. We discuss the …
Dynamic volume equivalent SBR method for electromagnetic scattering of targets moving on the sea
Y Huang, Z Zhao, Z Nie, QH Liu - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
To solve the scattering of targets moving on the sea, based on the volume equivalent
shooting and bouncing ray (VESBR) method, a method named dynamic VESBR (DVESBR) …
shooting and bouncing ray (VESBR) method, a method named dynamic VESBR (DVESBR) …
A fast n-dimensional ray-shooting algorithm for gras** force optimization
We present an efficient algorithm for solving the ray-shooting problem on high dimensional
sets. Our algorithm computes the intersection of the boundary of a compact convex set with a …
sets. Our algorithm computes the intersection of the boundary of a compact convex set with a …
Fast kd‐tree‐based hierarchical radiosity for radiative heat transport problems
S Bindick, M Stiebler, M Krafczyk - International Journal for …, 2011 - Wiley Online Library
In this paper we present a new efficient approach for radiative heat transfer simulations for
various applications in engineering, combining existing approaches from different fields of …
various applications in engineering, combining existing approaches from different fields of …
Fast point-based KD-tree construction method for hybrid high frequency method in electromagnetic scattering
Y Huang, Z Zhao, C Qi, Z Nie, QH Liu - IEEE Access, 2018 - ieeexplore.ieee.org
Owing to its advantage in fast calculation, ray-tracing technique has been widely applied in
solving electromagnetic scattering of electrically large target. In order to save computational …
solving electromagnetic scattering of electrically large target. In order to save computational …
[KNIHA][B] GPU-based techniques for global illumination effects
This book presents techniques to render photo-realistic images by programming the
Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions …
Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions …
Ray-shooting algorithms for robotics
Ray shooting is a well-studied problem in computer graphics and also has applications in
robotics such as collision detection and contact force optimization. Unfortunately, most ray …
robotics such as collision detection and contact force optimization. Unfortunately, most ray …