Level set methods and dynamic implicit surfaces

S Osher, R Fedkiw, K Piechor - Appl. Mech. Rev., 2004 - asmedigitalcollection.asme.org
This book is intended primarily as a textbook for second-year undergraduate students in
mathematics, mathematical physics, and engineering. The book is designed as a first …

Spatially adaptive techniques for level set methods and incompressible flow

F Losasso, R Fedkiw, S Osher - Computers & Fluids, 2006 - Elsevier
Since the seminal work of [Sussman, M, Smereka P, Osher S. A level set approach for
computing solutions to incompressible two-phase flow. J Comput Phys 1994; 114: 146–59] …

Latent space physics: Towards learning the temporal evolution of fluid flow

S Wiewel, M Becher, N Thuerey - Computer graphics forum, 2019 - Wiley Online Library
We propose a method for the data‐driven inference of temporal evolutions of physical
functions with deep learning. More specifically, we target fluid flow problems, and we …

[PDF][PDF] Particle-based fluid simulation for interactive applications

M Müller, D Charypar, M Gross - Proceedings of the 2003 ACM …, 2003 - Citeseer
Realistically animated fluids can add substantial realism to interactive applications such as
virtual surgery simulators or computer games. In this paper we propose an interactive …

A hybrid particle level set method for improved interface capturing

D Enright, R Fedkiw, J Ferziger, I Mitchell - Journal of Computational …, 2002 - Elsevier
In this paper, we propose a new numerical method for improving the mass conservation
properties of the level set method when the interface is passively advected in a flow field …

Implicit incompressible SPH

M Ihmsen, J Cornelis, B Solenthaler… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
We propose a novel formulation of the projection method for Smoothed Particle
Hydrodynamics (SPH). We combine a symmetric SPH pressure force and an SPH …

[KİTAP][B] Fluid simulation for computer graphics

R Bridson - 2015 - taylorfrancis.com
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows
you how to animate fully three-dimensional incompressible flow. It covers all the aspects of …

Animating sand as a fluid

Y Zhu, R Bridson - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
We present a physics-based simulation method for animating sand. To allow for efficiently
scaling up to large volumes of sand, we abstract away the individual grains and think of the …

Dynamic textures

G Doretto, A Chiuso, YN Wu, S Soatto - International journal of computer …, 2003 - Springer
Dynamic textures are sequences of images of moving scenes that exhibit certain stationarity
properties in time; these include sea-waves, smoke, foliage, whirlwind etc. We present a …

Physically based deformable models in computer graphics

A Nealen, M Müller, R Keiser… - Computer graphics …, 2006 - Wiley Online Library
Physically based deformable models have been widely embraced by the Computer
Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich …