Monte Carlo tree search: A review of recent modifications and applications

M Świechowski, K Godlewski, B Sawicki… - Artificial Intelligence …, 2023 - Springer
Abstract Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-
playing bots or solving sequential decision problems. The method relies on intelligent tree …

A survey of planning and learning in games

FF Duarte, N Lau, A Pereira, LP Reis - Applied Sciences, 2020 - mdpi.com
In general, games pose interesting and complex problems for the implementation of
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …

Objective difficulty-skill balance impacts perceived balance but not behaviour: A test of flow and self-determination theory predictions

S Deterding, J Cutting - Proceedings of the ACM on Human-Computer …, 2023 - dl.acm.org
Flow and self-determination theory predict that game difficulty in balance with player skill
maximises enjoyment and engagement, mediated by attentive absorption or competence …

Monte-carlo tree search for implementation of dynamic difficulty adjustment fighting game ais having believable behaviors

M Ishihara, S Ito, R Ishii, T Harada… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
In this paper, we propose a Monte-Carlo Tree Search (MCTS) fighting game AI capable of
dynamic difficulty adjustment while maintaining believable behaviors. This work targets …

Finding game levels with the right difficulty in a few trials through intelligent trial-and-error

M González-Duque, RB Palm, D Ha… - 2020 IEEE Conference …, 2020 - ieeexplore.ieee.org
Methods for dynamic difficulty adjustment allow games to be tailored to particular players to
maximize their engagement. However, current methods often only modify a limited set of …

Diversifying dynamic difficulty adjustment agent by integrating player state models into Monte-Carlo tree search

JY Moon, YJ Choi, TH Park, JD Choi, JH Hong… - Expert Systems with …, 2022 - Elsevier
Game developers have employed dynamic difficulty adjustment (DDA) in designing game
artificial intelligence (AI) to improve players' game experience by adjusting the skill of game …

Dynamic difficulty adjustment approaches in video games: a systematic literature review

F Mortazavi, H Moradi, AH Vahabie - Multimedia Tools and Applications, 2024 - Springer
Providing an appropriate difficulty level in a game is critical for kee** players engaged.
Dynamic Difficulty Adjustment (DDA) is a common approach for optimizing player …

Fuzzy-based dynamic difficulty adjustment of an educational 3D-game

K Chrysafiadi, M Kamitsios, M Virvou - Multimedia Tools and Applications, 2023 - Springer
An educational game aims to employ the pleasant and fascinating environment of a game
for educational purpose. However, when the game's educational content or playing …

Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty

J Cutting, S Deterding… - Royal Society Open …, 2023 - royalsocietypublishing.org
How does the difficulty of a task affect people's enjoyment and engagement? Intrinsic
motivation and flow theories posit a 'goldilocks' optimum where task difficulty matches …

Rethinking dynamic difficulty adjustment for video game design

Z Guo, R Thawonmas, X Ren - Entertainment Computing, 2024 - Elsevier
Abstract Dynamic Difficulty Adjustment (DDA) has garnered significant interest in game
research fields for many years. Despite high expectations, the effectiveness of DDA in …