An overview of structural characteristics in problematic video game playing

MD Griffiths, F Nuyens - Current addiction reports, 2017 - Springer
Abstract Purpose of Review There are many different factors involved in how and why
people develop problems with video game playing. One such set of factors concerns the …

The Big Five personality traits and online gaming: A systematic review and meta-analysis

M Akbari, M Seydavi, MM Spada… - Journal of Behavioral …, 2021 - akjournals.com
Online gaming has become an essential form of entertainment with the advent of technology
and a large sway of research has been undertaken to understand its various permutations …

Towards personality-driven persuasive health games and gamified systems

R Orji, LE Nacke, C Di Marco - Proceedings of the 2017 CHI conference …, 2017 - dl.acm.org
Persuasive games and gamified systems are effective tools for motivating behavior change
using various persuasive strategies. Research has shown that tailoring these systems can …

Elements of gameful design emerging from user preferences

GF Tondello, A Mora, LE Nacke - … of the annual symposium on computer …, 2017 - dl.acm.org
Several studies have developed models to explain player preferences. These models have
been developed for digital games; however, they have been frequently applied in gameful …

Traditional games in elementary school: Relationships of student's personality traits, motivation and experience with learning outcomes

V Trajkovik, T Malinovski, T Vasileva-Stojanovska… - PloS one, 2018 - journals.plos.org
This study promotes a novel teaching approach for integration of children's traditional games
in elementary school program. It gives description of six traditional games and their …

The cycle of toxicity: Exploring relationships between personality and player roles in toxic behavior in multiplayer online battle arena games

B Kordyaka, S Laato, K Jahn, J Hamari… - Proceedings of the ACM …, 2023 - dl.acm.org
Toxic behavior remains a salient challenge for online gaming environments, such as
multiplayer online battle arena video games (MOBAs). In this study, we sought to understand …

The tangled ways to classify games: A systematic review of how games are classified in psychological research

J Starosta, P Kiszka, PD Szyszka, S Starzec, P Strojny - PLoS one, 2024 - journals.plos.org
In the face of the rapid evolution of the gaming market and the puzzling overlap of genres,
consistency in classification seems elusive. The purpose of the present review was to …

Control your game-self: effects of controller type on enjoyment, motivation, and personality in game

M Birk, RL Mandryk - Proceedings of the SIGCHI conference on human …, 2013 - dl.acm.org
Whether they are made to entertain you, or to educate you, good video games engage you.
Significant research has tried to understand engagement in games by measuring player …

New social horizons: anxiety, isolation, and animal crossing during the COVID-19 pandemic

JE Lewis, M Trojovsky, MM Jameson - Frontiers in Virtual Reality, 2021 - frontiersin.org
Increased participation in activities has been associated with improved positive mental
health outcomes. However, there is much debate regarding the net effects of video games …

Personality-based approach for tailoring persuasive mental health applications

F Alqahtani, S Meier, R Orji - User Modeling and User-Adapted Interaction, 2022 - Springer
Persuasive mental health applications (apps) are effective tools for promoting behavior
change. Tailoring persuasive interventions can boost their effectiveness. Research has …