Predicting gaze-based target selection in augmented reality headsets based on eye and head endpoint distributions
Target selection is a fundamental task in interactive Augmented Reality (AR) systems.
Predicting the intended target of selection in such systems can provide users with a smooth …
Predicting the intended target of selection in such systems can provide users with a smooth …
Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements
Object selection and manipulation are the foundation of VR interactions. With the rapid
development of VR technology and the field of virtual object selection and manipulation, the …
development of VR technology and the field of virtual object selection and manipulation, the …
Handwriting velcro: Endowing AR glasses with personalized and posture-adaptive text input using flexible touch sensor
Text input is a desired feature for AR glasses. While there already exist various input
modalities (eg, voice, mid-air gesture), the diverse demands required by different input …
modalities (eg, voice, mid-air gesture), the diverse demands required by different input …
Evaluating Ty** Performance in Different Mixed Reality Manifestations using Physiological Features
Mixed reality enables users to immerse themselves in high-workload interaction spaces like
office work scenarios. We envision physiologically adaptive systems that can move users …
office work scenarios. We envision physiologically adaptive systems that can move users …
Evaluating the performance of hand-based probabilistic text input methods on a mid-air virtual qwerty keyboard
Integrated hand-tracking on modern virtual reality (VR) headsets can be readily exploited to
deliver mid-air virtual input surfaces for text entry. These virtual input surfaces can closely …
deliver mid-air virtual input surfaces for text entry. These virtual input surfaces can closely …
Exploring gaze-assisted and hand-based region selection in augmented reality
Region selection is a fundamental task in interactive systems. In 2D user interfaces, users
typically use a rectangle selection tool to formulate a region using a mouse or touchpad …
typically use a rectangle selection tool to formulate a region using a mouse or touchpad …
An exploration of hands-free text selection for virtual reality head-mounted displays
Hand-based interaction, such as using a handheld controller or making hand gestures, has
been widely adopted as the primary method for interacting with both virtual reality (VR) and …
been widely adopted as the primary method for interacting with both virtual reality (VR) and …
STAR: Smartphone-analogous Ty** in Augmented Reality
While text entry is an essential and frequent task in Augmented Reality (AR) applications,
devising an efficient and easy-to-use text entry method for AR remains an open challenge …
devising an efficient and easy-to-use text entry method for AR remains an open challenge …
Study on the brightness and graphical display object directions of the single-gaze-gesture user interface
Single gaze gestures (SGGs), as the basic unit of gaze gestures, interact with graphical
display objects (GDOs) on a graphical user interface (GUI) through user saccades to control …
display objects (GDOs) on a graphical user interface (GUI) through user saccades to control …
Evaluation of text selection techniques in virtual reality head-mounted displays
Text selection is an essential activity in interactive systems, including virtual reality (VR)
head-mounted displays (HMDs). It is useful for: sharing information across apps or platforms …
head-mounted displays (HMDs). It is useful for: sharing information across apps or platforms …