Predicting gaze-based target selection in augmented reality headsets based on eye and head endpoint distributions

Y Wei, R Shi, D Yu, Y Wang, Y Li, L Yu… - Proceedings of the 2023 …, 2023 - dl.acm.org
Target selection is a fundamental task in interactive Augmented Reality (AR) systems.
Predicting the intended target of selection in such systems can provide users with a smooth …

Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements

D Yu, T Dingler, E Velloso, J Goncalves - ACM Computing Surveys, 2024 - dl.acm.org
Object selection and manipulation are the foundation of VR interactions. With the rapid
development of VR technology and the field of virtual object selection and manipulation, the …

Handwriting velcro: Endowing AR glasses with personalized and posture-adaptive text input using flexible touch sensor

F Fang, H Zhang, L Zhan, S Guo, M Zhang… - Proceedings of the …, 2023 - dl.acm.org
Text input is a desired feature for AR glasses. While there already exist various input
modalities (eg, voice, mid-air gesture), the diverse demands required by different input …

Evaluating Ty** Performance in Different Mixed Reality Manifestations using Physiological Features

F Chiossi, Y El Khaoudi, C Ou, L Sidenmark… - Proceedings of the …, 2024 - dl.acm.org
Mixed reality enables users to immerse themselves in high-workload interaction spaces like
office work scenarios. We envision physiologically adaptive systems that can move users …

Evaluating the performance of hand-based probabilistic text input methods on a mid-air virtual qwerty keyboard

JJ Dudley, J Zheng, A Gupta, H Benko… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Integrated hand-tracking on modern virtual reality (VR) headsets can be readily exploited to
deliver mid-air virtual input surfaces for text entry. These virtual input surfaces can closely …

Exploring gaze-assisted and hand-based region selection in augmented reality

R Shi, Y Wei, X Qin, P Hui, HN Liang - … of the ACM on Human-Computer …, 2023 - dl.acm.org
Region selection is a fundamental task in interactive systems. In 2D user interfaces, users
typically use a rectangle selection tool to formulate a region using a mouse or touchpad …

An exploration of hands-free text selection for virtual reality head-mounted displays

X Meng, W Xu, HN Liang - 2022 IEEE International Symposium …, 2022 - ieeexplore.ieee.org
Hand-based interaction, such as using a handheld controller or making hand gestures, has
been widely adopted as the primary method for interacting with both virtual reality (VR) and …

STAR: Smartphone-analogous Ty** in Augmented Reality

T Kim, A Karlson, A Gupta, T Grossman, J Wu… - Proceedings of the 36th …, 2023 - dl.acm.org
While text entry is an essential and frequent task in Augmented Reality (AR) applications,
devising an efficient and easy-to-use text entry method for AR remains an open challenge …

Study on the brightness and graphical display object directions of the single-gaze-gesture user interface

H Zuo, Y Niu, J Tian, W Yang, C Xue - Displays, 2023 - Elsevier
Single gaze gestures (SGGs), as the basic unit of gaze gestures, interact with graphical
display objects (GDOs) on a graphical user interface (GUI) through user saccades to control …

Evaluation of text selection techniques in virtual reality head-mounted displays

W Xu, X Meng, K Yu, S Sarcar… - 2022 IEEE International …, 2022 - ieeexplore.ieee.org
Text selection is an essential activity in interactive systems, including virtual reality (VR)
head-mounted displays (HMDs). It is useful for: sharing information across apps or platforms …