[PDF][PDF] Confronting whiteness through virtual humans: a review of 20 years of research in prejudice and racial bias using virtual environments

HR Hatfield, SJ Ahn, M Klein… - Journal of Computer …, 2022 - academic.oup.com
Virtual environments (VEs) provide novel ways for users to experience computer generated
people and places, which can be used by researchers to examine and reduce racial bias …

Metacrime and cybercrime: Exploring the convergence and divergence in digital criminality

Y Zhou, M Tiwari, A Bernot, K Lin - Asian Journal of Criminology, 2024 - Springer
The advent of the metaverse has given rise to metacrime, a novel category of criminal
activities occurring in the metaverse, which not only challenges conventional digital …

How social media use, political identity, and racial resentment affect perceptions of reverse racism in the United States

I Hawkins, M Saleem - Computers in Human Behavior, 2022 - Elsevier
Recent data reveals that some White Americans perceive increasing levels of discrimination
against their racial ingroup (ie, reverse racism) and are resentful toward racial minorities (ie …

Utilizing the Proteus Effect to Improve Performance Using Avatars in Virtual Reality

M Kocur - 2022 - epub.uni-regensburg.de
Virtual reality allows users to experience a sense of ownership of a virtual body-a
phenomenon commonly known as the body ownership illusion. Researchers and designers …

[HTML][HTML] Contours of virtual enfreakment in fighting game characters

S Şengün, P Mawhorter, J Bowie-Wilson… - … Forecasting and Social …, 2022 - Elsevier
Characters in fighting videogames 1 such as Street Fighter V and Tekken7 typically reveal a
phenomenon that we define as virtual enfreakment: their bodies, costumes, and fighting …

Testing moral disengagement and Proteus effect predictions on feelings of guilt and self-empowerment attributed to bearing guns

KM Huang-Isherwood, J Peña - Frontiers in psychology, 2021 - frontiersin.org
This study (179 participants, mean age 19. 98, 85% female) examined how violence
justification via avatar role manipulations affected first-person shooter game players' …

A Meta-Analytic Review of the Validity of the Tangram Help/Hurt Task

SL Kjærvik, M Saleem, G Velasquez… - Personality and …, 2024 - journals.sagepub.com
The Tangram Help/Hurt Task (THHT) allows participants to help another participant win a
prize (by assigning them easy tangrams), to hurt another participant by preventing them from …

[HTML][HTML] Video Games and Aggression: Foreign Studies Review

E Ponomareva - 2022 - msupsyj.ru
Background. Information technologies are develo** intensively now. Problems related to
their impact on human mental development are becoming relevant. The researchers are …

Virtual Change Blindness and Its Impact on Modeling Hel** Behaviors

MS Klein - 2024 - search.proquest.com
Change blindness is the failure to notice changes to visual scenes. While often studied as a
perceptual phenomenon, its effects on associated behavior, particularly in virtual settings …

[PDF][PDF] Reexamining Avatars of Whiteness: Changes in Racial Presentation of Video Game Player Characters.

DR Dietrich - Sociation, 2023 - sociation.ncsociologyassoc.org
Video games have become a mainstay of popular culture and entertainment. Within many
online games, particularly MMORPGs, players are represented in the virtual game world by" …