[PDF][PDF] Confronting whiteness through virtual humans: a review of 20 years of research in prejudice and racial bias using virtual environments
Virtual environments (VEs) provide novel ways for users to experience computer generated
people and places, which can be used by researchers to examine and reduce racial bias …
people and places, which can be used by researchers to examine and reduce racial bias …
Metacrime and cybercrime: Exploring the convergence and divergence in digital criminality
The advent of the metaverse has given rise to metacrime, a novel category of criminal
activities occurring in the metaverse, which not only challenges conventional digital …
activities occurring in the metaverse, which not only challenges conventional digital …
How social media use, political identity, and racial resentment affect perceptions of reverse racism in the United States
Recent data reveals that some White Americans perceive increasing levels of discrimination
against their racial ingroup (ie, reverse racism) and are resentful toward racial minorities (ie …
against their racial ingroup (ie, reverse racism) and are resentful toward racial minorities (ie …
Utilizing the Proteus Effect to Improve Performance Using Avatars in Virtual Reality
M Kocur - 2022 - epub.uni-regensburg.de
Virtual reality allows users to experience a sense of ownership of a virtual body-a
phenomenon commonly known as the body ownership illusion. Researchers and designers …
phenomenon commonly known as the body ownership illusion. Researchers and designers …
[HTML][HTML] Contours of virtual enfreakment in fighting game characters
Characters in fighting videogames 1 such as Street Fighter V and Tekken7 typically reveal a
phenomenon that we define as virtual enfreakment: their bodies, costumes, and fighting …
phenomenon that we define as virtual enfreakment: their bodies, costumes, and fighting …
Testing moral disengagement and Proteus effect predictions on feelings of guilt and self-empowerment attributed to bearing guns
This study (179 participants, mean age 19. 98, 85% female) examined how violence
justification via avatar role manipulations affected first-person shooter game players' …
justification via avatar role manipulations affected first-person shooter game players' …
A Meta-Analytic Review of the Validity of the Tangram Help/Hurt Task
The Tangram Help/Hurt Task (THHT) allows participants to help another participant win a
prize (by assigning them easy tangrams), to hurt another participant by preventing them from …
prize (by assigning them easy tangrams), to hurt another participant by preventing them from …
[HTML][HTML] Video Games and Aggression: Foreign Studies Review
E Ponomareva - 2022 - msupsyj.ru
Background. Information technologies are develo** intensively now. Problems related to
their impact on human mental development are becoming relevant. The researchers are …
their impact on human mental development are becoming relevant. The researchers are …
Virtual Change Blindness and Its Impact on Modeling Hel** Behaviors
MS Klein - 2024 - search.proquest.com
Change blindness is the failure to notice changes to visual scenes. While often studied as a
perceptual phenomenon, its effects on associated behavior, particularly in virtual settings …
perceptual phenomenon, its effects on associated behavior, particularly in virtual settings …
[PDF][PDF] Reexamining Avatars of Whiteness: Changes in Racial Presentation of Video Game Player Characters.
DR Dietrich - Sociation, 2023 - sociation.ncsociologyassoc.org
Video games have become a mainstay of popular culture and entertainment. Within many
online games, particularly MMORPGs, players are represented in the virtual game world by" …
online games, particularly MMORPGs, players are represented in the virtual game world by" …