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Assessment in and of serious games: An overview
There is a consensus that serious games have a significant potential as a tool for instruction.
However, their effectiveness in terms of learning outcomes is still understudied mainly due to …
However, their effectiveness in terms of learning outcomes is still understudied mainly due to …
[HTML][HTML] A sco** review of reinforcement learning in education
B Memarian, T Doleck - Computers and Education Open, 2024 - Elsevier
Abstract The use of Artificial Intelligence (AI) and Machine Learning algorithms is surging in
education. One of these methods, called Reinforcement Learning (RL) may be considered …
education. One of these methods, called Reinforcement Learning (RL) may be considered …
Serious Games for education and training
Serious Games (SGs) are gaining an ever increasing interest for education and traning.
Exploiting the latest simulation and visualization technologies, SGs are able to contextualize …
Exploiting the latest simulation and visualization technologies, SGs are able to contextualize …
[PDF][PDF] Designing effective serious games: opportunities and challenges for research
Serious Games represent an acknowledged potential for instruction, because they are able
to strongly motivate learners. They can also provide immersive environments where …
to strongly motivate learners. They can also provide immersive environments where …
Flow framework for analyzing the quality of educational games
The challenge of educational game design is to develop solutions that appeal to as many
players as possible, but are still educationally effective. One foundation for analyzing and …
players as possible, but are still educationally effective. One foundation for analyzing and …
A serious game model for cultural heritage
Serious games present a promising opportunity for learning, but the genre still lacks
methodologies and tools for efficient and low-cost production, particularly for teacher and …
methodologies and tools for efficient and low-cost production, particularly for teacher and …
Serious games, gamification, and serious mental illness: a sco** review
M Fitzgerald, G Ratcliffe - Psychiatric Services, 2020 - psychiatryonline.org
Objective: The use of serious games and gamification to promote learning has a long
history. More recently, serious games and gamification have been used in clinical settings to …
history. More recently, serious games and gamification have been used in clinical settings to …
Data-driven approaches to game player modeling: a systematic literature review
Modeling and predicting player behavior is of the utmost importance in develo** games.
Experience has proven that, while theory-driven approaches are able to comprehend and …
Experience has proven that, while theory-driven approaches are able to comprehend and …
Electroencephalogram and physiological signal analysis for assessing flow in games
Passive brain-computer interaction (BCI) can provide useful information to understand a
user's state and anticipate intentions, which is needed to support adaptivity and …
user's state and anticipate intentions, which is needed to support adaptivity and …
Designing a course for stimulating entrepreneurship in higher education through serious games
Enhancing the offer for entrepreneurship education is an important challenge for the
nowadays knowledge societies. The eSG project is addressing this issue by analysing the …
nowadays knowledge societies. The eSG project is addressing this issue by analysing the …