Assessment in and of serious games: An overview

F Bellotti, B Kapralos, K Lee… - Advances in Human …, 2013 - Wiley Online Library
There is a consensus that serious games have a significant potential as a tool for instruction.
However, their effectiveness in terms of learning outcomes is still understudied mainly due to …

[HTML][HTML] A sco** review of reinforcement learning in education

B Memarian, T Doleck - Computers and Education Open, 2024 - Elsevier
Abstract The use of Artificial Intelligence (AI) and Machine Learning algorithms is surging in
education. One of these methods, called Reinforcement Learning (RL) may be considered …

Serious Games for education and training

A De Gloria, F Bellotti, R Berta - International …, 2014 - journal.seriousgamessociety.org
Serious Games (SGs) are gaining an ever increasing interest for education and traning.
Exploiting the latest simulation and visualization technologies, SGs are able to contextualize …

[PDF][PDF] Designing effective serious games: opportunities and challenges for research

F Bellotti, R Berta, A De Gloria - International Journal of Emerging …, 2010 - learntechlib.org
Serious Games represent an acknowledged potential for instruction, because they are able
to strongly motivate learners. They can also provide immersive environments where …

Flow framework for analyzing the quality of educational games

K Kiili, T Lainema, S de Freitas, S Arnab - Entertainment computing, 2014 - Elsevier
The challenge of educational game design is to develop solutions that appeal to as many
players as possible, but are still educationally effective. One foundation for analyzing and …

A serious game model for cultural heritage

F Bellotti, R Berta, A De Gloria, A D'ursi… - Journal on Computing and …, 2013 - dl.acm.org
Serious games present a promising opportunity for learning, but the genre still lacks
methodologies and tools for efficient and low-cost production, particularly for teacher and …

Serious games, gamification, and serious mental illness: a sco** review

M Fitzgerald, G Ratcliffe - Psychiatric Services, 2020 - psychiatryonline.org
Objective: The use of serious games and gamification to promote learning has a long
history. More recently, serious games and gamification have been used in clinical settings to …

Data-driven approaches to game player modeling: a systematic literature review

D Hooshyar, M Yousefi, H Lim - ACM Computing Surveys (CSUR), 2018 - dl.acm.org
Modeling and predicting player behavior is of the utmost importance in develo** games.
Experience has proven that, while theory-driven approaches are able to comprehend and …

Electroencephalogram and physiological signal analysis for assessing flow in games

R Berta, F Bellotti, A De Gloria… - … Intelligence and AI …, 2013 - ieeexplore.ieee.org
Passive brain-computer interaction (BCI) can provide useful information to understand a
user's state and anticipate intentions, which is needed to support adaptivity and …

Designing a course for stimulating entrepreneurship in higher education through serious games

F Bellotti, R Berta, A De Gloria, E Lavagnino… - Procedia Computer …, 2012 - Elsevier
Enhancing the offer for entrepreneurship education is an important challenge for the
nowadays knowledge societies. The eSG project is addressing this issue by analysing the …