Expressive body capture: 3d hands, face, and body from a single image

G Pavlakos, V Choutas, N Ghorbani… - Proceedings of the …, 2019 - openaccess.thecvf.com
To facilitate the analysis of human actions, interactions and emotions, we compute a 3D
model of human body pose, hand pose, and facial expression from a single monocular …

Self-supervised learning of motion capture

HY Tung, HW Tung, E Yumer… - Advances in neural …, 2017 - proceedings.neurips.cc
Current state-of-the-art solutions for motion capture from a single camera are optimization
driven: they optimize the parameters of a 3D human model so that its re-projection matches …

Capturing hands in action using discriminative salient points and physics simulation

D Tzionas, L Ballan, A Srikantha, P Aponte… - International Journal of …, 2016 - Springer
Hand motion capture is a popular research field, recently gaining more attention due to the
ubiquity of RGB-D sensors. However, even most recent approaches focus on the case of a …

Motion capture of hands in action using discriminative salient points

L Ballan, A Taneja, J Gall, L Van Gool… - Computer Vision–ECCV …, 2012 - Springer
Capturing the motion of two hands interacting with an object is a very challenging task due
to the large number of degrees of freedom, self-occlusions, and similarity between the …

The vitruvian manifold: Inferring dense correspondences for one-shot human pose estimation

J Taylor, J Shotton, T Sharp… - 2012 IEEE Conference …, 2012 - ieeexplore.ieee.org
Fitting an articulated model to image data is often approached as an optimization over both
model pose and model-to-image correspondence. For complex models such as humans …

Motion capture using joint skeleton tracking and surface estimation

J Gall, C Stoll, E De Aguiar, C Theobalt… - … IEEE Conference on …, 2009 - ieeexplore.ieee.org
This paper proposes a method for capturing the performance of a human or an animal from
a multi-view video sequence. Given an articulated template model and silhouettes from a …

Towards accurate marker-less human shape and pose estimation over time

Y Huang, F Bogo, C Lassner… - … conference on 3D …, 2017 - ieeexplore.ieee.org
Existing markerless motion capture methods often assume known backgrounds, static
cameras, and sequence specific motion priors, limiting their application scenarios. Here we …

Real-time simultaneous pose and shape estimation for articulated objects using a single depth camera

M Ye, R Yang - Proceedings of the IEEE conference on …, 2014 - openaccess.thecvf.com
In this paper we present a novel real-time algorithm for simultaneous pose and shape
estimation for articulated objects, such as human beings and animals. The key of our pose …

[KSIĄŻKA][B] The uncanny valley in games and animation

A Tinwell - 2014 - books.google.com
Advances in technology have enabled animators and video game designers to design
increasingly realistic, human-like characters in animation and games. Although it was …

Fast articulated motion tracking using a sums of gaussians body model

C Stoll, N Hasler, J Gall, HP Seidel… - … on Computer Vision, 2011 - ieeexplore.ieee.org
We present an approach for modeling the human body by Sums of spatial Gaussians (SoG),
allowing us to perform fast and high-quality markerless motion capture from multi-view video …