Partially blended realities: Aligning dissimilar spaces for distributed mixed reality meetings
Mixed Reality allows for distributed meetings where people's local physical spaces are
virtually aligned into blended interaction spaces. In many cases, people's physical rooms …
virtually aligned into blended interaction spaces. In many cases, people's physical rooms …
The impact of social media usage on work efficiency: The perspectives of media synchronicity and gratifications
As prevail of mobile networking, social media became ubiquitous in either work or our
personal life. Based on Media Synchronization Theory and transformational framework, this …
personal life. Based on Media Synchronization Theory and transformational framework, this …
Physical versus digital sticky notes in collaborative ideation
In this paper, we compare the use of physical and digital sticky notes in collaborative
ideation. Inspired by a case study in a design company, we focus on a collaborative ideation …
ideation. Inspired by a case study in a design company, we focus on a collaborative ideation …
Blended interaction spaces for distributed team collaboration
In recent years there has been an introduction of sophisticated new video conferencing
technologies (eg, HP Halo, Cisco Telepresence) that have led to enhancements in the …
technologies (eg, HP Halo, Cisco Telepresence) that have led to enhancements in the …
Embedded interaction: The accomplishment of actions in everyday and video-mediated environments
A concern with “embodied action” has informed both the analysis of everyday action through
technologies and also suggested ways of designing innovative systems. In this article, we …
technologies and also suggested ways of designing innovative systems. In this article, we …
Understanding the interpersonal space of online meetings: an exploratory study of “we-ness”
The covid-19 pandemic has severely limited the possibility for people to meet physically,
which forced many individuals and organizations to employ online meetings as their …
which forced many individuals and organizations to employ online meetings as their …
Optimum path planning for mobile robots based on a hybrid genetic algorithm
Q Li, X Tong, S **e, Y Zhang - 2006 Sixth International …, 2006 - ieeexplore.ieee.org
A hybrid genetic algorithm based optimum path planning approach for mobile robots is
proposed in this paper. A new proposed self-adaptive algorithm for controlling the crossover …
proposed in this paper. A new proposed self-adaptive algorithm for controlling the crossover …
Hands on hitchcock: embodied reference to a moving scene
In this paper we report on some experiments with a high fidelity media space, t-Room, an
immersive system that presents full scale, real-time images of co-participants who are in …
immersive system that presents full scale, real-time images of co-participants who are in …
Supporting collaboration on very large-scale interactive wall surfaces
M Rittenbruch - Computer Supported Cooperative Work (CSCW), 2015 - Springer
In this paper we describe CubIT, a multi-user presentation and collaboration system
installed at the Queensland University of Technology's (QUT) Cube facility. The 'Cube'is an …
installed at the Queensland University of Technology's (QUT) Cube facility. The 'Cube'is an …
Stage, Studio and Screen: Reimagining Dance Online
M Sabherwal, G Eden - Extended Abstracts of the 2023 CHI Conference …, 2023 - dl.acm.org
Dance is a field of study expressed through a series of improvised or choreographed
movements and steps that involve arms, legs, and torsos extending across physical space …
movements and steps that involve arms, legs, and torsos extending across physical space …