Getting a grip on tangible interaction: a framework on physical space and social interaction
Our current understanding of human interaction with hybrid or augmented environments is
very limited. Here we focus on'tangible interaction', denoting systems that rely on embodied …
very limited. Here we focus on'tangible interaction', denoting systems that rely on embodied …
A design vocabulary for data physicalization
Although physical artifacts that represent data have been used for centuries, the research
field—known as data physicalization—has only recently gained traction. Compared to data …
field—known as data physicalization—has only recently gained traction. Compared to data …
Moving and making strange: An embodied approach to movement-based interaction design
L Loke, T Robertson - ACM Transactions on Computer-Human …, 2013 - dl.acm.org
There is growing interest in designing for movement-based interactions with technology,
now that various sensing technologies are available enabling a range of movement …
now that various sensing technologies are available enabling a range of movement …
Inspiration card workshops
K Halskov, P Dalsgård - Proceedings of the 6th conference on …, 2006 - dl.acm.org
In this paper we start from the position that sources of inspiration play an important role in
the design process albeit in a frequently intangible way. We present the Inspiration Card …
the design process albeit in a frequently intangible way. We present the Inspiration Card …
Easy doesn't do it: skill and expression in tangible aesthetics
In this paper, we articulate the role of movement within a perceptual-motor view of tangible
interaction. We argue that the history of human–product interaction design has exhibited an …
interaction. We argue that the history of human–product interaction design has exhibited an …
Giving form to computational things: develo** a practice of interaction design
A Vallgårda - Personal and ubiquitous computing, 2014 - Springer
The computer is no longer the center of attention. Thus, what we design is no longer the
interface to the computer. Rather, what we design is a thing or an environment in which a …
interface to the computer. Rather, what we design is a thing or an environment in which a …
Practicing somaesthetics: exploring its impact on interactive product design ideation
Somaesthetics has been adapted as a theoretical foundation for explaining the aesthetic
experience of interaction. However, the practice of somaesthetics remains relatively …
experience of interaction. However, the practice of somaesthetics remains relatively …
Digital musical interactions: Performer–system relationships and their perception by spectators
M Gurevich, AC Fyans - Organised Sound, 2011 - cambridge.org
This article adopts an ecological view of digital musical interactions, considering first the
relationship between performers and digital systems, and then spectators' perception of …
relationship between performers and digital systems, and then spectators' perception of …
Designing for embodied being-in-the-world: A critical analysis of the concept of embodiment in the design of hybrids
J Van Dijk - Multimodal Technologies and Interaction, 2018 - mdpi.com
This paper critically explores what it means to Design for Embodied Being-in-the-world
(D4EB). It aims to uncover what this perspective means for designing hybrids, the new …
(D4EB). It aims to uncover what this perspective means for designing hybrids, the new …
Design research & tangible interaction
The research on Tangible Interaction (TI) has been inspired by many different disciplines,
including psychology, sociology, engineering and human-computer interaction (HCI). Now …
including psychology, sociology, engineering and human-computer interaction (HCI). Now …