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Detikzify: Synthesizing graphics programs for scientific figures and sketches with tikz
Creating high-quality scientific figures can be time-consuming and challenging, even though
sketching ideas on paper is relatively easy. Furthermore, recreating existing figures that are …
sketching ideas on paper is relatively easy. Furthermore, recreating existing figures that are …
Procedural puzzle generation: A survey
Procedural content generation (PCG) for games has existed since the 1980s and is
becoming increasingly important for creating game worlds, backstory, and characters across …
becoming increasingly important for creating game worlds, backstory, and characters across …
Data driven Sokoban puzzle generation with Monte Carlo tree search
In this work, we propose a Monte Carlo Tree Search (MCTS) based approach to
procedurally generate Sokoban puzzles. Our method generates puzzles through simulated …
procedurally generate Sokoban puzzles. Our method generates puzzles through simulated …
[PDF][PDF] Monte Carlo tree search with branch and bound for multi-robot task allocation
Multi-robot teams are effective in a variety of task allocation domains such as warehouse
automation and surveillance. Robots in such domains have to perform tasks at given …
automation and surveillance. Robots in such domains have to perform tasks at given …
Puzzle-Level Generation with Simple-tiled and Graph-based Wave Function Collapse Algorithms
This study presents case studies using two wave function collapse (WFC) methods, graph-
based WFC and simple tiled WFC, to create playable levels for two logic puzzle games …
based WFC and simple tiled WFC, to create playable levels for two logic puzzle games …
Tree search versus optimization approaches for map generation
Search-based procedural content generation uses stochastic global optimization algorithms
to search for game content. However, standard tree search algorithms can be competitive …
to search for game content. However, standard tree search algorithms can be competitive …
Using search algorithm statistics for assessing maze and puzzle difficulty
A video game's difficulty has a large impact on player engagement. For instance, it is crucial
in some genres to give the players a challenge difficult enough without frustrating them. We …
in some genres to give the players a challenge difficult enough without frustrating them. We …
Procedural Generation of Rush Hour Levels
Procedural generation of puzzle games allows for more varied and diverse levels, which
provides a better gaming experience. However, the generation based on deep-learning …
provides a better gaming experience. However, the generation based on deep-learning …
Tree search vs optimization approaches for map generation
Search-based procedural content generation uses stochastic global optimization algorithms
to search for game content. However, standard tree search algorithms can be competitive …
to search for game content. However, standard tree search algorithms can be competitive …
Improving solvability for procedurally generated challenges in physical solitaire games through entangled components
Challenges for physical solitaire puzzle games are typically designed in advance by
humans and limited in number. Alternatively, some games incorporate rules for stochastic …
humans and limited in number. Alternatively, some games incorporate rules for stochastic …