A review of features of technology-supported learning environments based on participants' perceptions

HY Chang, CY Wang, MH Lee, HK Wu, JC Liang… - Computers in human …, 2015 - Elsevier
In this study we reviewed 22 studies on develo** instruments that measure teachers',
students' and adult students' perceptions of learning environments enhanced by a certain …

How does desktop virtual reality enhance learning outcomes? A structural equation modeling approach

EAL Lee, KW Wong, CC Fung - Computers & Education, 2010 - Elsevier
This study examined how desktop virtual reality (VR) enhances learning and not merely
does desktop VR influence learning. Various relevant constructs and their measurement …

Learning experience design with immersive virtual reality in physics education

Y Georgiou, O Tsivitanidou, A Ioannou - … Technology Research and …, 2021 - Springer
Abstract Immersive Virtual Reality (VR) simulations are argued to support students' learning
of complex scientific phenomena via the use of realistic graphics and interactions that …

Understanding students' preferences toward the smart classroom learning environment: Development and validation of an instrument

J MacLeod, HH Yang, S Zhu, Y Li - Computers & Education, 2018 - Elsevier
This article presents the rationale for develo** an instrument and initial evidence of
validity and reliability in a higher education context. The 40-item instrument measures …

A Learning experience in inquiry-based physics with immersive virtual reality: Student perceptions and an interaction effect between conceptual gains and attitudinal …

OE Tsivitanidou, Y Georgiou, A Ioannou - Journal of Science Education …, 2021 - Springer
The integration of immersive virtual reality (VR) in authentic science classrooms can result in
a totally new learning experience for the students. However, the effect of such a learning …

Technology-enhanced embodied learning

M Ioannou, A Ioannou - Educational Technology & Society, 2020 - JSTOR
The enactment of embodied learning in the authentic classroom introduces new challenges.
The educational system has yet to develop a clear vision or learning design models that …

Promoting systems thinking and pro-environmental policy support through serious games

P Sajjadi, MM Bagher, JG Myrick… - Frontiers in …, 2022 - frontiersin.org
We evaluated whether teaching the public about the “critical zone”–the Earth's outer skin,
critical to all life—via a digital serious game can affect adults' systems thinking about the …

Pedagogical practice and students' perceptions of fully online flipped instruction during COVID-19

W Ma, Q Luo - Oxford Review of Education, 2022 - Taylor & Francis
With courses being moved online because of COVID-19, there is a need for exploring
innovative and effective online teaching models. This article firstly introduces the …

Inquiry-based whole-class teaching with computer simulations in physics

N Rutten, JT van der Veen… - International journal of …, 2015 - Taylor & Francis
In this study we investigated the pedagogical context of whole-class teaching with computer
simulations. We examined relations between the attitudes and learning goals of teachers …

Stereoisomers, not stereo enigmas: A stereochemistry escape activity incorporating augmented and immersive virtual reality

D Elford, SJ Lancaster, GA Jones - Journal of Chemical Education, 2021 - ACS Publications
An educational escape activity was developed, embedding elements of both augmented
and immersive virtual reality technologies, in an active learning environment. The mental …