Promoting secondary Students' twenty-first century skills and STEM career interests through a crossover program of STEM and community service education

B Huang, MSY Jong, RB King, CS Chai… - Frontiers in …, 2022 - frontiersin.org
STEM education has been regarded as an important educational initiative for cultivating
students' twenty-first century skills. The present work aimed to explore ways to promote …

Collective creativity in STEAM Making activities

S Timotheou, A Ioannou - The Journal of Educational Research, 2021 - Taylor & Francis
While some researchers have focused on the study of creativity in Making contexts, no work
has so far documented learners' collective creativity as they engage in Making projects …

Collaborative Creativity among Undergraduate Students as Game Creators during Gamification in a University-Wide Elective Course.

J Lee, R Lim, FS Mohamad, KG Chan, F Mas' ud - Journal of University …, 2023 - ERIC
Collaborative creativity is an essential skill for unleashing university students' skills in team
building during complex problem-solving. The aim of this descriptive quantitative research …

Enactive Interaction in Support of Creative Learning: A Systematic Literature Review

ML Carbajal, MCC Baranauskas - International Journal of Human …, 2024 - Taylor & Francis
Creative learning can be understood as a process of personal transformation driven by the
acquisition of new knowledge and skills through active participation in projects that are …

A model for enhancing creativity, collaboration and pre-professional identities in technology-supported cross-organizational communities of practice

A Mavri, A Ioannou, F Loizides - Education and Information Technologies, 2024 - Springer
This research proposes that technology-supported cross-organizational (university-industry)
Communities of Practice (CoPs), which are integrated into the Design Studies curriculum in …

Determination of player types according to digital game playing preferences: scale development and validation study

S Fiş Erümit, L Şılbır, AK Erümit… - International Journal of …, 2021 - Taylor & Francis
The aim of this study was to develop a player type determination scale based on Bartle's
taxonomy. In this study, player type determination tests prepared for Bartle's player types …

[HTML][HTML] From Constructing Future Landscapes to Develo** Conceptual Narratives: Promoting Design Innovation in the Vehicular Metaverse through Forecasting …

T Li, Z Fu - Systems, 2024 - mdpi.com
The fusion of automotive and metaverse, the vehicular metaverse, is considered the next
Internet revolution, bridging physical and virtual spaces. Innovation in the vehicular …

Smart thing design by children: the SNaP model and toolkit

E Roumelioti - 2022 - bia.unibz.it
In the past, researchers in child-computer interaction teamed up with children, involved as
users, testers, informants, or design partners, to support the design of future technology with …

Collabor Collaborative creativity among under eativity among undergraduate students as game cr aduate students as game creators during gamification in a university …

J Lee, R Lim, FS Mohamad… - Journal of University …, 2023 - search.ebscohost.com
Collaborative creativity is an essential skill for unleashing university students' skills in team
building during complex problem-solving. The aim of this descriptive quantitative research …

Misfortune or Blessing? The Effects of GAI Misinformation on Human-GAI Collaboration

Y Ran, X Cheng, Y He, A Zeng, J Mou - 2025 - scholarspace.manoa.hawaii.edu
The advent of generative artificial intelligence (GAI) increasingly transforms artificial
intelligence (AI) models from passive tools to proactive social actors. Organizations are …