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Promoting secondary Students' twenty-first century skills and STEM career interests through a crossover program of STEM and community service education
STEM education has been regarded as an important educational initiative for cultivating
students' twenty-first century skills. The present work aimed to explore ways to promote …
students' twenty-first century skills. The present work aimed to explore ways to promote …
Collective creativity in STEAM Making activities
While some researchers have focused on the study of creativity in Making contexts, no work
has so far documented learners' collective creativity as they engage in Making projects …
has so far documented learners' collective creativity as they engage in Making projects …
Collaborative Creativity among Undergraduate Students as Game Creators during Gamification in a University-Wide Elective Course.
Collaborative creativity is an essential skill for unleashing university students' skills in team
building during complex problem-solving. The aim of this descriptive quantitative research …
building during complex problem-solving. The aim of this descriptive quantitative research …
Enactive Interaction in Support of Creative Learning: A Systematic Literature Review
Creative learning can be understood as a process of personal transformation driven by the
acquisition of new knowledge and skills through active participation in projects that are …
acquisition of new knowledge and skills through active participation in projects that are …
A model for enhancing creativity, collaboration and pre-professional identities in technology-supported cross-organizational communities of practice
This research proposes that technology-supported cross-organizational (university-industry)
Communities of Practice (CoPs), which are integrated into the Design Studies curriculum in …
Communities of Practice (CoPs), which are integrated into the Design Studies curriculum in …
Determination of player types according to digital game playing preferences: scale development and validation study
The aim of this study was to develop a player type determination scale based on Bartle's
taxonomy. In this study, player type determination tests prepared for Bartle's player types …
taxonomy. In this study, player type determination tests prepared for Bartle's player types …
[HTML][HTML] From Constructing Future Landscapes to Develo** Conceptual Narratives: Promoting Design Innovation in the Vehicular Metaverse through Forecasting …
T Li, Z Fu - Systems, 2024 - mdpi.com
The fusion of automotive and metaverse, the vehicular metaverse, is considered the next
Internet revolution, bridging physical and virtual spaces. Innovation in the vehicular …
Internet revolution, bridging physical and virtual spaces. Innovation in the vehicular …
Smart thing design by children: the SNaP model and toolkit
E Roumelioti - 2022 - bia.unibz.it
In the past, researchers in child-computer interaction teamed up with children, involved as
users, testers, informants, or design partners, to support the design of future technology with …
users, testers, informants, or design partners, to support the design of future technology with …
Collabor Collaborative creativity among under eativity among undergraduate students as game cr aduate students as game creators during gamification in a university …
J Lee, R Lim, FS Mohamad… - Journal of University …, 2023 - search.ebscohost.com
Collaborative creativity is an essential skill for unleashing university students' skills in team
building during complex problem-solving. The aim of this descriptive quantitative research …
building during complex problem-solving. The aim of this descriptive quantitative research …
Misfortune or Blessing? The Effects of GAI Misinformation on Human-GAI Collaboration
The advent of generative artificial intelligence (GAI) increasingly transforms artificial
intelligence (AI) models from passive tools to proactive social actors. Organizations are …
intelligence (AI) models from passive tools to proactive social actors. Organizations are …