Transmedia dynamics in education: the case of Robot Heart Stories

RR Gambarato, L Dabagian - Educational Media International, 2016 - Taylor & Francis
This article discusses the potentiality and risks of applying transmedia storytelling strategies
in the realm of education. The empirical approach is used to analyze the experiential …

Привлечение аудитории к цифровым СМИ с помощью элементов геймификации

ИС Карпикова, ВВ Артамонова - Вопросы теории и практики …, 2018 - cyberleninka.ru
Организация и развитие общества во многом зависят от преобладающего типа
коммуникаций, который определяет скорость обмена данными, наличие или …

Game-thinking in Personnel Recruitment and Selection: Advantages and Disadvantages.

DF STĂNESCU, C IONIȚĂ… - Postmodern Openings …, 2020 - search.ebscohost.com
Game-thinking, more specific gamification, serious games and play, has beginning to get
more attention and to be appear in a variety of non-game contexts, including organizational …

Integrating Gamification into Mathematics Instruction: A Qualitative Exploratory Case Study on the Perceptions of Teachers at the Fourth and Fifth Grade Level.

N Smith - Online Submission, 2018 - ERIC
The purpose of this qualitative exploratory case study was to garner knowledge on how
teachers perceive the effects of gamification on students' academic performance on …

Using gamification mechanisms and digital games in structured and unstructured learning contexts

IA Stanescu, A Stefan, JM Baalsrud Hauge - … -ICEC 2016: 15th IFIP TC 14 …, 2016 - Springer
The transition from the pre-defined and often inflexible tools and practices of institutionalized
mass-education towards dynamic and flexible learning contexts remains a challenge …

INTERRELATIONSHIP BETWEEN CORPORATE GOVERNANCE, HUMAN RESOURCE MANAGEMENT PRACTICES AND FIRM PERFORMANCE IN TEXTILE …

S Bhattacharjee - 2022 - reposit.library.du.ac.bd
The collapse of major corporations such as Enron and WorldCom where the top
management got greedy with serving their own interest over that of the other stakeholders …

Individualising gamification: Investigating how learning styles impact upon gamification

P Buckley, E Doyle, A O'Mahoney - 10th European Conference …, 2016 - books.google.com
Gamification is taking the mechanics, aesthetics and motivational tools traditionally
associated with games and applying them to non-traditional problem spaces and domains …

Exploring the role of games and gamification in academic libraries from the perspective of LIS educators

T Jug - Education for Information, 2023 - content.iospress.com
In the library environment, games and gamification can be used to improve various services
and activities. Although many successful gamification projects have already been …

Validation of a gamified measure of safety behavior: The SBT

CBD Burt, L Crowe, K Thomas - Safety and Reliability–Safe …, 2018 - taylorfrancis.com
Safety behavior is defined by constructs such as safety compliance, safety participation, and
risk-taking. A safety complaint employee follows safety rules and policies, and if they engage …

Digital Games, African Development, and Gender Equality: a Comparative Analysis of Family Values and Moraba

J Fisher - Studies in Comparative International Development, 2017 - Springer
Abstract Digital Development Games (DDGs) have been designed to tackle a variety of
international development issues, including gender inequality. This study uses critical …