[HTML][HTML] Integration of convolutional and adversarial networks into building design: A review
Convolutional and adversarial networks are found in various fields of knowledge and
activities. One such field is building design, a multi-disciplinary and multi-task process …
activities. One such field is building design, a multi-disciplinary and multi-task process …
MIME: Human-aware 3D scene generation
Generating realistic 3D worlds occupied by moving humans has many applications in
games, architecture, and synthetic data creation. But generating such scenes is expensive …
games, architecture, and synthetic data creation. But generating such scenes is expensive …
Resolving 3D human pose ambiguities with 3D scene constraints
To understand and analyze human behavior, we need to capture humans moving in, and
interacting with, the world. Most existing methods perform 3D human pose estimation …
interacting with, the world. Most existing methods perform 3D human pose estimation …
Populating 3D scenes by learning human-scene interaction
Humans live within a 3D space and constantly interact with it to perform tasks. Such
interactions involve physical contact between surfaces that is semantically meaningful. Our …
interactions involve physical contact between surfaces that is semantically meaningful. Our …
Grains: Generative recursive autoencoders for indoor scenes
We present a generative neural network that enables us to generate plausible 3D indoor
scenes in large quantities and varieties, easily and highly efficiently. Our key observation is …
scenes in large quantities and varieties, easily and highly efficiently. Our key observation is …
SIMMC 2.0: A task-oriented dialog dataset for immersive multimodal conversations
Next generation task-oriented dialog systems need to understand conversational contexts
with their perceived surroundings, to effectively help users in the real-world multimodal …
with their perceived surroundings, to effectively help users in the real-world multimodal …
Anyhome: Open-vocabulary generation of structured and textured 3d homes
Inspired by cognitive theories, we introduce AnyHome, a framework that translates any text
into well-structured and textured indoor scenes at a house-scale. By prompting Large …
into well-structured and textured indoor scenes at a house-scale. By prompting Large …
State‐of‐the‐art in automatic 3D reconstruction of structured indoor environments
Creating high‐level structured 3D models of real‐world indoor scenes from captured data is
a fundamental task which has important applications in many fields. Given the complexity …
a fundamental task which has important applications in many fields. Given the complexity …
Advances in Data‐Driven Analysis and Synthesis of 3D Indoor Scenes
This report surveys advances in deep learning‐based modelling techniques that address
four different 3D indoor scene analysis tasks, as well as synthesis of 3D indoor scenes. We …
four different 3D indoor scene analysis tasks, as well as synthesis of 3D indoor scenes. We …
Graph2plan: Learning floorplan generation from layout graphs
We introduce a learning framework for automated floorplan generation which combines
generative modeling using deep neural networks and user-in-the-loop designs to enable …
generative modeling using deep neural networks and user-in-the-loop designs to enable …