Teaching with digital games: How intentions to adopt digital game‐based learning are related to personal characteristics of pre‐service teachers

M Rüth, A Birke, K Kaspar - British Journal of Educational …, 2022 - Wiley Online Library
Despite many known educational benefits of digital game‐based learning, teaching with
digital games is not yet a common practice in formal education. The role that digital game …

If we build it, will they learn? An analysis of students' understanding in an interactive game during and after a research project

P Horwitz, F Reichsman, T Lord, C Dorsey… - Technology, Knowledge …, 2023 - Springer
Studies of educational games often treat them as “black boxes”(Black and Wiliam in Phi
Delta Kappan 80: 139–48, 1998; Buckley et al. in Int J LearnTechnol 5: 166–190, 2010; …

Application of information technologies for lifelong learning

M Poplavskyi, I Bondar - … Journal of Computer Science & Network …, 2021 - koreascience.kr
The relevance of the research involves outlining the need for modern professionals to
acquire new competencies. In the conditions of rapid civilizational progress, in order to meet …

Teaching scientific inquiry as a situated practice: A framework for analyzing and designing Science games

A Anupam - Learning, Media and Technology, 2022 - Taylor & Francis
In this paper, I ask:'Can digital games support the learning of scientific inquiry as a situated
practice? If so, how?'To approach this question, I draw upon feminist, STS, and pragmatist …

The Effect of Teaching Science with Digital Games on Students' Cognitive Structures and Conceptual Changes

K Arslan, AG Arı - IBAD Sosyal Bilimler Dergisi, 2022 - dergipark.org.tr
In this study, it is aimed to examine the effects of science teaching through digital games on
students' cognitive structures and concept changes about meiosis topic. In line with the …

ESTADO DO CONHECIMENTO SOBRE A UTILIZAÇÃO DE JOGOS SÉRIOS NO ENSINO DE CIÊNCIAS

ML Araujo, MF Leão - REAMEC-Rede Amazônica de …, 2024 - periodicoscientificos.ufmt.br
A sala de aula tem passado por notáveis transformações nos dias de hoje e evidencia
especialmente a adoção de metodologias ativas e a integração de ferramentas inovadoras …

The Impact of Game-Based Learning on the Academic Achievement of 10th to 12th Grade Personal Finance Students

MCDV Pierce - 2024 - search.proquest.com
Adults are faced daily with making financial decisions, some which are very difficult,
therefore, more knowledge is necessary about personal finance to help adults make wise …

Primary Grade Teachers' Descriptions of Planning and Implementing Gamified Teaching

SF Buddle - 2024 - search.proquest.com
The purpose of this qualitative descriptive study was to explore how public-school primary
grade teachers in the United States describe the planning and implementation of gamified …

A Qualitative Case Study Examining Collaborative Teaching in Inclusion Classrooms Post-Pandemic

DM Grunert - 2023 - digitalcommons.liberty.edu
The purpose of this qualitative case study was to discover educators' perceptions of the
challenges and benefits of collaborative teaching post-pandemic in inclusion classrooms …

Prompting Self-Explanation During or After Playing Educational Games

X Yang - 2023 - search.proquest.com
This study employed a pretest-posttest control group experimental design to investigate the
impact of self-explanation prompts on content learning in the game-based context …