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A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental …
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …
Measuring visual fatigue and cognitive load via eye tracking while learning with virtual reality head-mounted displays: A review
ABSTRACT Virtual Reality Head-Mounted Displays (HMDs) reached the consumer market
and are used for learning purposes. Risks regarding visual fatigue and high cognitive load …
and are used for learning purposes. Risks regarding visual fatigue and high cognitive load …
A critical assessment of the use of ssq as a measure of general discomfort in vr head-mounted displays
Based on a systematic literature review of more than 300 papers published over the last 10
years, we provide indicators that the simulator sickness questionnaire (SSQ) is extensively …
years, we provide indicators that the simulator sickness questionnaire (SSQ) is extensively …
Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review
Virtual reality (VR) can induce side effects known as virtual reality-induced symptoms and
effects (VRISE). To address this concern, we identify a literature-based listing of these …
effects (VRISE). To address this concern, we identify a literature-based listing of these …
A survey of digital eye strain in gaze-based interactive systems
Display-based interfaces pose high demands on users' eyes that can cause severe vision
and eye problems, also known as digital eye strain (DES). Although these problems can …
and eye problems, also known as digital eye strain (DES). Although these problems can …
Serious games: An updated systematic literature review
SU Din, MZ Baig, MK Khan - arxiv preprint arxiv:2306.03098, 2023 - arxiv.org
Serious games are simulation software designed to assist people in learning the practical
concepts of various application fields such as Health, wellness, Education and Culture …
concepts of various application fields such as Health, wellness, Education and Culture …
Short-and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus
Purpose Do apparatuses and eyestrain have effects on learning performances and quality of
experience? Materials and Methods: 42 participants played a serious game simulating a job …
experience? Materials and Methods: 42 participants played a serious game simulating a job …
Using hmd for immersive training of voice-based operation of small unmanned ground vehicles
Voice recognition systems provide a method of hands-free control of robotic systems that
may be helpful in law enforcement or military domains. However, the constraints of the …
may be helpful in law enforcement or military domains. However, the constraints of the …
[PDF][PDF] Virtual Reality Nature for Mental Health: Acceptability, Usability, Efficacy, and Development of a VR Nature Intervention
CJ Wiles - 2023 - openresearch.surrey.ac.uk
Anxiety and depression are key contributors to the global burden of disease. However,
treatments for these mental health disorders are not always efficacious and there is …
treatments for these mental health disorders are not always efficacious and there is …
[PDF][PDF] Virtual classroom's quality of experience: a collaborative VR platform tested in situ
AD Souchet, RG de Cassagnac, O Drapier… - Laval Virtual VRIC …, 2020 - vbn.aau.dk
As collaborative VR for learning is coming to the general market, its evaluation in situ
becomes more pregnant. Our purpose is: 1) implement collaborative VR for learning in situ …
becomes more pregnant. Our purpose is: 1) implement collaborative VR for learning in situ …