A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental …

AD Souchet, D Lourdeaux, A Pagani, L Rebenitsch - Virtual Reality, 2023 - Springer
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …

Measuring visual fatigue and cognitive load via eye tracking while learning with virtual reality head-mounted displays: A review

AD Souchet, S Philippe, D Lourdeaux… - International Journal of …, 2022 - Taylor & Francis
ABSTRACT Virtual Reality Head-Mounted Displays (HMDs) reached the consumer market
and are used for learning purposes. Risks regarding visual fatigue and high cognitive load …

A critical assessment of the use of ssq as a measure of general discomfort in vr head-mounted displays

T Hirzle, M Cordts, E Rukzio, J Gugenheimer… - Proceedings of the …, 2021 - dl.acm.org
Based on a systematic literature review of more than 300 papers published over the last 10
years, we provide indicators that the simulator sickness questionnaire (SSQ) is extensively …

Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review

AD Souchet, D Lourdeaux, JM Burkhardt… - Frontiers in …, 2023 - frontiersin.org
Virtual reality (VR) can induce side effects known as virtual reality-induced symptoms and
effects (VRISE). To address this concern, we identify a literature-based listing of these …

A survey of digital eye strain in gaze-based interactive systems

T Hirzle, M Cordts, E Rukzio, A Bulling - ACM Symposium on Eye …, 2020 - dl.acm.org
Display-based interfaces pose high demands on users' eyes that can cause severe vision
and eye problems, also known as digital eye strain (DES). Although these problems can …

Serious games: An updated systematic literature review

SU Din, MZ Baig, MK Khan - arxiv preprint arxiv:2306.03098, 2023 - arxiv.org
Serious games are simulation software designed to assist people in learning the practical
concepts of various application fields such as Health, wellness, Education and Culture …

Short-and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus

AD Souchet, S Philippe, A Lévêque, F Ober, L Leroy - Virtual Reality, 2022 - Springer
Purpose Do apparatuses and eyestrain have effects on learning performances and quality of
experience? Materials and Methods: 42 participants played a serious game simulating a job …

Using hmd for immersive training of voice-based operation of small unmanned ground vehicles

DW Carruth, CR Hudson, CL Bethel, M Pleva… - … conference on human …, 2019 - Springer
Voice recognition systems provide a method of hands-free control of robotic systems that
may be helpful in law enforcement or military domains. However, the constraints of the …

[PDF][PDF] Virtual Reality Nature for Mental Health: Acceptability, Usability, Efficacy, and Development of a VR Nature Intervention

CJ Wiles - 2023 - openresearch.surrey.ac.uk
Anxiety and depression are key contributors to the global burden of disease. However,
treatments for these mental health disorders are not always efficacious and there is …

[PDF][PDF] Virtual classroom's quality of experience: a collaborative VR platform tested in situ

AD Souchet, RG de Cassagnac, O Drapier… - Laval Virtual VRIC …, 2020 - vbn.aau.dk
As collaborative VR for learning is coming to the general market, its evaluation in situ
becomes more pregnant. Our purpose is: 1) implement collaborative VR for learning in situ …