Esports research: A literature review
Accompanying esports' explosion in popularity, the amount of academic research focused
on organized, competitive gaming has grown rapidly. From 2002 through March 2018 …
on organized, competitive gaming has grown rapidly. From 2002 through March 2018 …
The impact of esports participation on the development of 21st century skills in youth: A systematic review
Esports have increased in popularity among young people over the past decade. There is
evidence that involvement in esports helps young players to develop skills that are needed …
evidence that involvement in esports helps young players to develop skills that are needed …
" An ideal human" expectations of AI teammates in human-AI teaming
Driven by state-of-the-art AI technologies, human-AI collaboration has become an important
area in computer-supported teamwork research. While human-AI collaboration has been …
area in computer-supported teamwork research. While human-AI collaboration has been …
Toxic behaviors in team-based competitive gaming: The case of league of legends
Y Kou - Proceedings of the annual symposium on computer …, 2020 - dl.acm.org
Toxic behaviors in online gaming such as flaming and harassment have been gaining
attention from the research community, yet little consensus has formed about what …
attention from the research community, yet little consensus has formed about what …
Definitions of esports: a systematic review and thematic analysis
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …
much interest from industry and academia. Perhaps because of this growth, there is a lack of …
Emotion regulation in esports gaming: A qualitative study of league of legends
Today eSports gaming is enjoying growing popularity in the world and much attention from
various research areas, including CSCW. eSports gaming is a highly competitive …
various research areas, including CSCW. eSports gaming is a highly competitive …
Will esports result in a higher prevalence of problematic gaming? A review of the global situation
T Chung, S Sum, M Chan, E Lai… - Journal of behavioral …, 2019 - akjournals.com
Background and aims Video gaming is highly prevalent in modern culture, particularly
among young people, and a healthy hobby for the majority of users. However, in recent …
among young people, and a healthy hobby for the majority of users. However, in recent …
Social support, self-regulation, and psychological skill use in e-athletes
The aims of the present study were twofold. First, to investigate self-reported social support,
self-regulation, and psychological skill use in esports athletes (e-athletes) compared to …
self-regulation, and psychological skill use in esports athletes (e-athletes) compared to …
Physical exercise and performance in esports players: An initial systematic review
Background: Participation in esports (excluding active video games) has raised concerns
due to its sedentary nature and the potential negative effects this may have on player health …
due to its sedentary nature and the potential negative effects this may have on player health …
Vibing together: Dance experiences in social virtual reality
Dancing is a universal human activity, and also a domain of enduring significance in Human-
Computer Interaction (HCI) research. However, there has been limited investigation into how …
Computer Interaction (HCI) research. However, there has been limited investigation into how …