Application of virtual reality in computer science education: A systemic review based on bibliometric and content analysis methods

FJ Agbo, IT Sanusi, SS Oyelere, J Suhonen - Education Sciences, 2021 - mdpi.com
This study investigated the role of virtual reality (VR) in computer science (CS) education
over the last 10 years by conducting a bibliometric and content analysis of articles related to …

Virtual reality and gamification in education: a systematic review

G Lampropoulos, Kinshuk - Educational technology research and …, 2024 - Springer
This study aims to analyze the use of virtual reality and gamification in education by
examining the existing literature. In addition to virtual reality, this study focuses on gamified …

Designing VR experiences–expectations for teaching and learning in VR

M Holly, J Pirker, S Resch, S Brettschuh… - Educational Technology & …, 2021 - JSTOR
Skills in science, technology, engineering, and mathematics (STEM) are increasingly in
demand. Theoretical knowledge and formulas alone are frequently not sufficient to …

Investigating the effect of teaching as a generative learning strategy when learning through desktop and immersive VR: A media and methods experiment

S Klingenberg, MLM Jørgensen… - British Journal of …, 2020 - Wiley Online Library
Immersive virtual reality (IVR) simulations for education have been found to increase
affective outcomes compared to traditional media, but the effects on learning are mixed. As …

A Learning experience in inquiry-based physics with immersive virtual reality: Student perceptions and an interaction effect between conceptual gains and attitudinal …

OE Tsivitanidou, Y Georgiou, A Ioannou - Journal of Science Education …, 2021 - Springer
The integration of immersive virtual reality (VR) in authentic science classrooms can result in
a totally new learning experience for the students. However, the effect of such a learning …

Investigating high school students' perceptions and presences under VR learning environment

H Zhang, L Yu, M Ji, Y Cui, D Liu, Y Li… - Cross Reality (XR) …, 2023 - taylorfrancis.com
Recently, Virtual Reality (VR) has developed rapidly. Some studies propose that VR has a
great deal of potential as an instructional media for learning, while other studies indicate that …

Analyzing the impact of a gamification approach on primary students' motivation and learning in science education

S Papadakis, AI Zourmpakis… - … Conference on Interactive …, 2022 - Springer
Various scientific fields, including education, have heavily focused on the independent
educational level; students find it hard to understand scientific concepts leading to negative …

An innovative teaching model: the potential of metaverse for English learning

M Muthmainnah, A Khang, A Al Yakin, I Oteir… - … of Research on AI …, 2023 - igi-global.com
The degree to which a virtual content layer exists between the viewer and the real world,
and how the real world is augmented, can vary greatly across tools, and use cases, but is …

Development of AR experiment on electric-thermal effect by open framework with simulation-based asset and user-defined input

XM Long, YJ Chen, J Zhou - Artificial Intelligence and …, 2023 - ojs.bonviewpress.com
Augmented reality (AR), an advanced information and communication technology, has
gained widespread concerns in teaching physics due to its possibility for reducing cost of …

Integrating augmented reality into intelligent tutoring systems to enhance science education outcomes

H Ateş - Education and Information Technologies, 2024 - Springer
Abstract Integrating Augmented Reality (AR) technology into Intelligent Tutoring Systems
(ITS) has the potential to enhance science education outcomes among middle school …