Delivering and controlling streaming interactive media comprising rendered geometric, texture and lighting data

BL Jenkins - US Patent 9,489,762, 2016 - Google Patents
This application further claims the benefit of the earlier filing date of US Provisional
Application 61/384,284 entitled “System and Method of Recording and Using Clickable …

Receiver-driven view-dependent streaming of progressive mesh

W Cheng, WT Ooi - Proceedings of the 18th International Workshop on …, 2008 - dl.acm.org
Progressive mesh streaming enables users to view 3D meshes over the network with
increasing level of details, by sending coarse version of the meshes initially, followed by a …

System and method to reduce bandwidth requirement for visibility event packet streaming using a predicted maximal view frustum and predicted maximal viewpoint …

BL Jenkins - US Patent App. 14/842,557, 2015 - Google Patents
There is provided a method of predictive prefetching and transmitting from a server to a
client device at least one partial visibility event packet and/or deferred visibility event packet …

View rendering from multiple server-side renderings

J Kopf, EAC Laffaye, DC Chu, B Reinert - US Patent 9,842,377, 2017 - Google Patents
A first user input is received when a client program executed by a client computing device is
in a first state. The first user input is sent to a server computing device to render a view of a …

[책][B] Real-Time Rendering

G Wong, J Wang - 2013 - api.taylorfrancis.com
Interactive computer graphics is a mature field of study. In fewer than 15 years, the
improvements in speed and realism of computer-generated graphics from even consumer …

Efficient 3-D scene prefetching from learning user access patterns

Z Zhou, K Chen, J Zhang - IEEE Transactions on Multimedia, 2015 - ieeexplore.ieee.org
Rendering large-scale 3-D scenes on a thin client is attracting increasing attention with the
development of the mobile Internet. Efficient scene prefetching to provide timely data with a …

Sprite tree: an efficient image-based representation for networked virtual environments

M Zhu, G Morin, V Charvillat, WT Ooi - The Visual Computer, 2017 - Springer
We propose a new and efficient image-based representation for networked virtual
environments, called the sprite tree. A sprite tree organizes multiple reference images …

Design review oriented model simplification for collaborative process plant CAD

Z Su, M **a, W Li, T He, W Tang - … on Virtual-Reality Continuum and Its …, 2008 - dl.acm.org
Design review plays an important role in verifying design standards and ensuring or
shortening the design cycle of the project in collaborative process plant CAD. Visualization …

Reprojection of textured depth map for network rendering

L Cao, Z Yuan, B Chan, W Wang - … International Conference on …, 2014 - ieeexplore.ieee.org
Rendering over the network is widely used in visualization related applications. In this
paper, a novel network rendering method for large-scale digital models is proposed. It uses …

Streaming of high-resolution progressive meshes over the internet

C Wei - ACM SIGMultimedia Records, 2010 - dl.acm.org
High-resolution 3D meshes are increasingly available in networked applications, such as
digital museum, online game, and virtual reality. The amount of data constituting a high …