[HTML][HTML] Artificial intelligence innovation in education: A twenty-year data-driven historical analysis

C Guan, J Mou, Z Jiang - International Journal of Innovation Studies, 2020 - Elsevier
Reflecting on twenty years of educational research, we retrieved over 400 research article
on the application of artificial intelligence (AI) and deep learning (DL) techniques in teaching …

Virtual reality and augmented reality in social learning spaces: a literature review

A Scavarelli, A Arya, RJ Teather - Virtual Reality, 2021 - Springer
In this survey, we explore Virtual Reality and Augmented Reality within social learning
spaces, such as classrooms and museums, while also extending into relevant social …

Digital twin and web-based virtual gaming technologies for online education: A case of construction management and engineering

SME Sepasgozar - Applied Sciences, 2020 - mdpi.com
Mixed reality is advancing exponentially in some innovative industries, including
manufacturing and aerospace. However, advanced applications of these technologies in …

Virtual reality applications for the built environment: Research trends and opportunities

Y Zhang, H Liu, SC Kang, M Al-Hussein - Automation in Construction, 2020 - Elsevier
With its advanced capabilities of immersive and interactive visualization, virtual reality (VR)
has been advocated to facilitate design, engineering, construction, and management for the …

[HTML][HTML] Virtual reality tourism experiences: Addiction and isolation

C Merkx, J Nawijn - Tourism Management, 2021 - Elsevier
This qualitative research note reports two neglected themes in research on virtual reality
tourism experiences, ie its potentially addictive nature and temporary sense of isolation …

Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality

S Martirosov, M Bureš, T Zítka - Virtual Reality, 2022 - Springer
It is known that virtual reality (VR) experience may cause cyber sickness. One aspect of VR
is an immersion or otherwise sense of presence, the sense of feeling oneself in a virtual …

Examining the roles of social presence and human-likeness on Iranian EFL learners' motivation using artificial intelligence technology: A case of CSIEC chatbot

S Ebadi, A Amini - Interactive Learning Environments, 2024 - Taylor & Francis
Artificial Intelligence (AI) technology in the educational context, particularly chatbotics, has
made significant changes in learning English. This mixed-methods study is intended to …

How immersive is enough? A meta-analysis of the effect of immersive technology on user presence

JJ Cummings, JN Bailenson - Media psychology, 2016 - Taylor & Francis
The concept of presence, or “being there” is a frequently emphasized factor in immersive
mediated environments. It is often assumed that greater levels of immersive quality elicit …

Augmented and virtual reality evolution and future tendency

L Muñoz-Saavedra, L Miró-Amarante… - Applied sciences, 2020 - mdpi.com
Augmented reality and virtual reality technologies are increasing in popularity. Augmented
reality has thrived to date mainly on mobile applications, with games like Pokémon Go or the …

RETRACTED: An examination of the effectiveness of virtual reality technology for intercultural competence development

M Akdere, K Acheson, Y Jiang - 2021 - Elsevier
This study examines the effectiveness of virtual reality (VR) technology as an innovative
learning platform in develo** intercultural competence, including intercultural knowledge …