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Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …
leisure. While affordable and effective VR and AR headsets are now available, neither …
Examining identity as a variable of health technology research for older adults: a systematic review
Innovations in HCI research of health-related pervasive and ubiquitous technologies can
potentially improve older adults' access to healthcare resources and support long-term …
potentially improve older adults' access to healthcare resources and support long-term …
" Tell It Like It Really Is" A Case of Online Content Creation and Sharing Among Older Adult Bloggers
While the majority of older adults are now active online, they are often perceived as passive
consumers of online information rather than active creators of content. As a counter to this …
consumers of online information rather than active creators of content. As a counter to this …
[KNIHA][B] Springer handbook of augmented reality
The Springer Handbook of Augmented Reality presents a comprehensive and authoritative
guide to augmented reality (AR) technology, its numerous applications, and its intersection …
guide to augmented reality (AR) technology, its numerous applications, and its intersection …
Critical reflections on technology to support physical activity among older adults: An exploration of leading HCI venues
Contemporary policy on ageing overwhelmingly focuses on active ageing and achieving a
sustainable increase in disability-free years, leading to an agenda that promotes …
sustainable increase in disability-free years, leading to an agenda that promotes …
Designing movement-based play with young people using powered wheelchairs
Young people using powered wheelchairs have limited access to engaging leisure
activities. We address this issue through a two-stage project; 1) the participatory …
activities. We address this issue through a two-stage project; 1) the participatory …
Irrelevant gadgets or a source of worry: Exploring wearable activity trackers with older adults
Wearable activity trackers are routinely applied in physical activity (PA) interventions in late
life, but there is little research that focuses on older adults' perspectives on the technology …
life, but there is little research that focuses on older adults' perspectives on the technology …
Inclusive adaptation of existing board games for gamers with and without visual impairments using a spatial augmented reality framework for touch detection and …
Board games allow us to share collective entertainment experiences. They entertain
because of the interactions between players, physical manipulation of tokens and decision …
because of the interactions between players, physical manipulation of tokens and decision …
[HTML][HTML] Re-framing engagement for applied games: A conceptual framework
Although games are frequently described as 'engaging', what this means exactly continues
to be subject of debate in game literature. Engagement is often defined through related …
to be subject of debate in game literature. Engagement is often defined through related …
How to present game difficulty choices? Exploring the impact on player experience
Matching game difficulty to player ability is a crucial step toward a rewarding player
experience, yet making difficulty adjustments that are effective yet unobtrusive can be …
experience, yet making difficulty adjustments that are effective yet unobtrusive can be …