Understanding In-Situ Programming for Smart Home Automation
Programming a smart home is an iterative process in which users configure and test the
automation during the in-situ experience with IoT space. However, current end-user …
automation during the in-situ experience with IoT space. However, current end-user …
Understanding users' preferences for augmented reality television
We examine users' preferences for Augmented Reality for television and report findings from
an exploratory study with 172 participants we conducted to understand the perceived value …
an exploratory study with 172 participants we conducted to understand the perceived value …
Co**, hacking, and DIY: reframing the accessibility of interactions with television for people with motor impairments
OC Ungurean, RD Vatavu - Proceedings of the 2021 ACM International …, 2021 - dl.acm.org
We conduct an examination of the accessibility challenges experienced by people with
upper body motor impairments when interacting with television. We report findings from a …
upper body motor impairments when interacting with television. We report findings from a …
Sapiens: Towards software architecture to support peripheral interaction in smart environments
We present SAPIENS, a software architecture designed to support engineering of interactive
systems featuring peripheral interaction in the context of smart environments. SAPIENS …
systems featuring peripheral interaction in the context of smart environments. SAPIENS …
Accessibility of interactive television and media experiences: users with disabilities have been little voiced at IMX and TVX
RD Vatavu - Proceedings of the 2021 ACM International …, 2021 - dl.acm.org
We conduct an overview of the landscape of scientific research falling at the intersection of
television, immersive media, and accessible interactive technology. To this end, we consider …
television, immersive media, and accessible interactive technology. To this end, we consider …
Spatial Manipulation in Virtual Peripersonal Space: A Study of Motor Strategies
This article studies fine motor strategies for precise spatial manipulation in close-to-body
interactions. Our innate ability for precise work is the result of the confluence of visuo-tactile …
interactions. Our innate ability for precise work is the result of the confluence of visuo-tactile …
Empirical results for high-definition video and augmented reality content delivery in hyper-connected cars
Software architecture and applications for the connected car can process and share a
variety of digital content, among which high-definition video and augmented reality (AR) …
variety of digital content, among which high-definition video and augmented reality (AR) …
AR-TV and AR-Diànshì: cultural differences in users' preferences for augmented reality television
As Augmented Reality television gains momentum, it is important to understand whether
cultural differences among viewers favor different expectations and preferences for …
cultural differences among viewers favor different expectations and preferences for …
Formalizing digital proprioception for devices, environments, and users
We discuss the concept of digital proprioception for smart devices and smart environments,
which we formalize and operationalize in the context of Ambient Intelligence with a …
which we formalize and operationalize in the context of Ambient Intelligence with a …
Towards a Semantic Classification of Possible Human-to-Environment Interactions in IoT
P Kataria - Distributed, Ambient and Pervasive Interactions: 9th …, 2021 - Springer
When looking at the way in which humans choose to participate in and interact with cyber
physical-embedded environments such as Internet of Things (IoT), one could assume that …
physical-embedded environments such as Internet of Things (IoT), one could assume that …