The effect of games and simulations on higher education: a systematic literature review
The focus of higher education institutions is the preparation of future professionals. To
achieve this aim, innovative teaching methods are often deployed, including games and …
achieve this aim, innovative teaching methods are often deployed, including games and …
A multivocal literature review on serious games for software process standards education
Context: The interest in the use of serious games as learning resources for software process
standards education and training has increased significantly in recent years. Objective: The …
standards education and training has increased significantly in recent years. Objective: The …
Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
Digital educational games exhibit substantial promise in advancing STEM education.
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …
Evaluating an educational escape room conducted remotely for teaching software engineering
With the rise of distance learning, new challenges have emerged for educators. Among
these challenges, develo** effective and motivating group activities for students in the …
these challenges, develo** effective and motivating group activities for students in the …
Application of a teaching plan for algorithm subjects using active methodologies: An experimental report
FW da Silva Garcia, SRB Oliveira… - … Journal of Emerging …, 2022 - learntechlib.org
Computer programming subjects have high failure rates, their contents are of great
importance for the formation of undergraduate students, however their learning is …
importance for the formation of undergraduate students, however their learning is …
Digital learning interventions in higher education: a sco** review
This sco** review was undertaken to synthesize and describe research related to digital
learning interventions in higher education, focusing on technological outcomes. Five …
learning interventions in higher education, focusing on technological outcomes. Five …
Learning outcomes of digital learning interventions in higher education: a sco** review
M Sormunen, A Heikkilä, L Salminen… - CIN: Computers …, 2022 - journals.lww.com
Implementing digital technologies has become a policy priority worldwide among all types of
education. The COVID-19 pandemic has further accelerated educational institutions' efforts …
education. The COVID-19 pandemic has further accelerated educational institutions' efforts …
The Educational Value of Simulation as a Teaching Strategy in a Finance Course.
D Chulkov, X Wang - e-Journal of Business Education and Scholarship of …, 2020 - ERIC
Finance education relies on quantitative analyses and exercises. Lack of quantitative skills
undermines student motivation. Interactive teaching methods including case-based learning …
undermines student motivation. Interactive teaching methods including case-based learning …
One block on top of the other: Using minetest to teach scrum
Teaching Scrum using Lego has been an established teaching technique for years.
However, the COVID-19 pandemic forced teachers all over the globe to rethink this valuable …
However, the COVID-19 pandemic forced teachers all over the globe to rethink this valuable …
Teaching method for software measurement process based on gamification or serious games: a systematic review of the literature
LS Furtado, RF de Souza, JLR Lima… - … Journal of Computer …, 2021 - Wiley Online Library
Software process improvement programs are partly founded on software measurement.
However, despite their importance, it has been pointed out in the literature that many …
However, despite their importance, it has been pointed out in the literature that many …