The effect of games and simulations on higher education: a systematic literature review

D Vlachopoulos, A Makri - … Journal of Educational Technology in Higher …, 2017 - Springer
The focus of higher education institutions is the preparation of future professionals. To
achieve this aim, innovative teaching methods are often deployed, including games and …

A multivocal literature review on serious games for software process standards education

A Calderón, M Ruiz, RV O'Connor - Computer Standards & Interfaces, 2018 - Elsevier
Context: The interest in the use of serious games as learning resources for software process
standards education and training has increased significantly in recent years. Objective: The …

Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review

Y Gui, Z Cai, Y Yang, L Kong, X Fan, RH Tai - International Journal of …, 2023 - Springer
Digital educational games exhibit substantial promise in advancing STEM education.
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …

Evaluating an educational escape room conducted remotely for teaching software engineering

A Gordillo, D López-Fernández, S López-Pernas… - IEEE …, 2020 - ieeexplore.ieee.org
With the rise of distance learning, new challenges have emerged for educators. Among
these challenges, develo** effective and motivating group activities for students in the …

Application of a teaching plan for algorithm subjects using active methodologies: An experimental report

FW da Silva Garcia, SRB Oliveira… - … Journal of Emerging …, 2022 - learntechlib.org
Computer programming subjects have high failure rates, their contents are of great
importance for the formation of undergraduate students, however their learning is …

Digital learning interventions in higher education: a sco** review

M Sormunen, T Saaranen, A Heikkilä… - CIN: Computers …, 2020 - journals.lww.com
This sco** review was undertaken to synthesize and describe research related to digital
learning interventions in higher education, focusing on technological outcomes. Five …

Learning outcomes of digital learning interventions in higher education: a sco** review

M Sormunen, A Heikkilä, L Salminen… - CIN: Computers …, 2022 - journals.lww.com
Implementing digital technologies has become a policy priority worldwide among all types of
education. The COVID-19 pandemic has further accelerated educational institutions' efforts …

The Educational Value of Simulation as a Teaching Strategy in a Finance Course.

D Chulkov, X Wang - e-Journal of Business Education and Scholarship of …, 2020 - ERIC
Finance education relies on quantitative analyses and exercises. Lack of quantitative skills
undermines student motivation. Interactive teaching methods including case-based learning …

One block on top of the other: Using minetest to teach scrum

JP Steghöfer, H Burden - Proceedings of the ACM/IEEE 44th …, 2022 - dl.acm.org
Teaching Scrum using Lego has been an established teaching technique for years.
However, the COVID-19 pandemic forced teachers all over the globe to rethink this valuable …

Teaching method for software measurement process based on gamification or serious games: a systematic review of the literature

LS Furtado, RF de Souza, JLR Lima… - … Journal of Computer …, 2021 - Wiley Online Library
Software process improvement programs are partly founded on software measurement.
However, despite their importance, it has been pointed out in the literature that many …