High immersion/escapism motivation makes gaming disorder risk less dependent of playtime among highly engaged male gamers
In the realm of gaming-related concerns, the relationship between gaming time (GT) and
gaming disorder (GD) remains an intriguing and complex subject. Although increased GT is …
gaming disorder (GD) remains an intriguing and complex subject. Although increased GT is …
[HTML][HTML] Reciprocal Relationship Between Self-Control Belief and Gaming Disorder in Children and Adolescents: Longitudinal Survey Study
S Zhu, D Qi - JMIR Serious Games, 2025 - games.jmir.org
Background: Children and adolescents are often at the crossroads of leisure gaming and
excessive gaming. It is essential to identify the modifiable psychosocial factors influencing …
excessive gaming. It is essential to identify the modifiable psychosocial factors influencing …
Association Between Gaming Disorder, Action Videogames, Working Memory Capacity and Cognitive Control
Previous studies have focused on social, personality, emotional, and environmental factors
associated with gaming and gaming disorder (GD) risk. However, little is still known about …
associated with gaming and gaming disorder (GD) risk. However, little is still known about …
The impact of video game playing on Chinese adolescents' academic achievement: Evidence from a moderated multi-mediation model
Internet access for adolescents is becoming more prevalent around the world. Although
video game playing has been verified to be negatively related to adolescent academic …
video game playing has been verified to be negatively related to adolescent academic …
Reinterpretation of the stereotyped characteristic of digital games “digital games encourage aggressive behaviour”
B Vitytė, O Monkevičienė - Interactive Learning Environments, 2024 - Taylor & Francis
Many studies have addressed the issue of the relationship between digital games and
aggressive behaviour. However, less attention has been paid to the stereoty** of digital …
aggressive behaviour. However, less attention has been paid to the stereoty** of digital …
Advancing the acceptability of game-based digital mental health interventions: A qualitative study on clinicians' views
Background: Mental health professionals'(MHPs) views on video games are crucial for game-
based digital mental health interventions. These interventions are actively developed, their …
based digital mental health interventions. These interventions are actively developed, their …
Paauglių įsitraukimo į vaizdo žaidimus motyvai
T Tverijonas - 2024 - epublications.vu.lt
Abstract [eng] Tomas Tverijonas. Motives for adolescents' engagement in video games. MA
final thesis in the educational and child psychology studies. Supervisor dr. prof. Laimutė …
final thesis in the educational and child psychology studies. Supervisor dr. prof. Laimutė …