High immersion/escapism motivation makes gaming disorder risk less dependent of playtime among highly engaged male gamers

P Kiszka, A Strojny, P Strojny - Frontiers in Psychiatry, 2024 - frontiersin.org
In the realm of gaming-related concerns, the relationship between gaming time (GT) and
gaming disorder (GD) remains an intriguing and complex subject. Although increased GT is …

[HTML][HTML] Reciprocal Relationship Between Self-Control Belief and Gaming Disorder in Children and Adolescents: Longitudinal Survey Study

S Zhu, D Qi - JMIR Serious Games, 2025 - games.jmir.org
Background: Children and adolescents are often at the crossroads of leisure gaming and
excessive gaming. It is essential to identify the modifiable psychosocial factors influencing …

Association Between Gaming Disorder, Action Videogames, Working Memory Capacity and Cognitive Control

A Cudo, N Kopiś-Posiej, E Zabielska-Mendyk… - International Journal of …, 2025 - Springer
Previous studies have focused on social, personality, emotional, and environmental factors
associated with gaming and gaming disorder (GD) risk. However, little is still known about …

The impact of video game playing on Chinese adolescents' academic achievement: Evidence from a moderated multi-mediation model

X Gu, NC Hassan, T Sulaiman, Z Wei, J Dong - PloS one, 2024 - journals.plos.org
Internet access for adolescents is becoming more prevalent around the world. Although
video game playing has been verified to be negatively related to adolescent academic …

Reinterpretation of the stereotyped characteristic of digital games “digital games encourage aggressive behaviour”

B Vitytė, O Monkevičienė - Interactive Learning Environments, 2024 - Taylor & Francis
Many studies have addressed the issue of the relationship between digital games and
aggressive behaviour. However, less attention has been paid to the stereoty** of digital …

Advancing the acceptability of game-based digital mental health interventions: A qualitative study on clinicians' views

L Lukka, VM Karhulahti, JM Palva - 2024 - researchsquare.com
Background: Mental health professionals'(MHPs) views on video games are crucial for game-
based digital mental health interventions. These interventions are actively developed, their …

Paauglių įsitraukimo į vaizdo žaidimus motyvai

T Tverijonas - 2024 - epublications.vu.lt
Abstract [eng] Tomas Tverijonas. Motives for adolescents' engagement in video games. MA
final thesis in the educational and child psychology studies. Supervisor dr. prof. Laimutė …