Gamygdala: An emotion engine for games

A Popescu, J Broekens… - IEEE Transactions on …, 2013 - ieeexplore.ieee.org
In this paper we present GAMYGDALA, an emotional appraisal engine that enables game
developers to easily add emotions to their Non-Player Characters (NPC). Our approach …

Trace is the next autodiff: Generative optimization with rich feedback, execution traces, and llms

CA Cheng, A Nie, A Swaminathan - ar** a fuzzy logic based game system
U Kose - Computer Technology and Application, 2012 - academia.edu
The fuzzy logic, which is a technique of the artificial intelligence, rises as a result of studies
based on simulating the human brain. It is a type of logic that recognizes more than simple …

Artificial intelligence adaptation in video games

A Zhadan - 2018 - diva-portal.org
One of the most important features of a (computer) game that makes it memorable is an
ability to bring a sense of engagement. This can be achieved in numerous ways, but the …

Teaching game AI as an undergraduate course in computational media

AM Smith, D Shapiro - Proceedings of the AAAI Conference on Artificial …, 2020 - ojs.aaai.org
We need to teach AI to students in and outside of traditional computer science degree
programs, including those designer-engineer hybrid students who will design and …