The use of the Nintendo Wii in motor rehabilitation for virtual reality interventions: a literature review

E Tsekleves, A Warland, C Kilbride… - … , Augmented Reality and …, 2014 - Springer
Several review articles have been published on the use of Virtual Reality (VR) in motor
rehabilitation. The majority of these focus on the effectiveness of VR on improving motor …

The potential psychological benefits of active video games in the rehabilitation of musculoskeletal injuries and deficiencies

M Arvinen-Barrow, AJ Manley… - Physical Therapy …, 2014 - Taylor & Francis
Background: Recent literature suggests that active video games (AVGs) may offer potential
psychological benefits during the rehabilitation of musculoskeletal injuries and their …

[PDF][PDF] The Effects of Exergaming Technology on Postural Sway, User-acceptance and Flow Experience in People with Multiple Sclerosis

J Robinson - 2015 - research.tees.ac.uk
Through this PhD thesis a systematic review of the literature was first performed to establish
the quantity and quality of previous research specific to exergaming in people with Multiple …

Using Game-Play Metrics to Analyze User Experience of Playing Health-Promoted Somatosensory Video Game

TL Sun, TM Hung, CH Huang, CL Lai… - Advances in Human …, 2021 - books.google.com
Player experience evaluation is important for understanding game design and deployment
problems. Unlike subjective approach which is built upon data expressed by the player …