The use of the Nintendo Wii in motor rehabilitation for virtual reality interventions: a literature review
Several review articles have been published on the use of Virtual Reality (VR) in motor
rehabilitation. The majority of these focus on the effectiveness of VR on improving motor …
rehabilitation. The majority of these focus on the effectiveness of VR on improving motor …
The potential psychological benefits of active video games in the rehabilitation of musculoskeletal injuries and deficiencies
M Arvinen-Barrow, AJ Manley… - Physical Therapy …, 2014 - Taylor & Francis
Background: Recent literature suggests that active video games (AVGs) may offer potential
psychological benefits during the rehabilitation of musculoskeletal injuries and their …
psychological benefits during the rehabilitation of musculoskeletal injuries and their …
[PDF][PDF] The Effects of Exergaming Technology on Postural Sway, User-acceptance and Flow Experience in People with Multiple Sclerosis
J Robinson - 2015 - research.tees.ac.uk
Through this PhD thesis a systematic review of the literature was first performed to establish
the quantity and quality of previous research specific to exergaming in people with Multiple …
the quantity and quality of previous research specific to exergaming in people with Multiple …
Using Game-Play Metrics to Analyze User Experience of Playing Health-Promoted Somatosensory Video Game
TL Sun, TM Hung, CH Huang, CL Lai… - Advances in Human …, 2021 - books.google.com
Player experience evaluation is important for understanding game design and deployment
problems. Unlike subjective approach which is built upon data expressed by the player …
problems. Unlike subjective approach which is built upon data expressed by the player …