A systematic review of serious games in medical education: quality of evidence and pedagogical strategy

I Gorbanev, S Agudelo-Londoño… - Medical education …, 2018 - Taylor & Francis
Introduction: The literature shows an optimistic landscape for the effectiveness of games in
medical education. Nevertheless, games are not considered mainstream material in medical …

Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis

Z Merchant, ET Goetz, L Cifuentes… - Computers & …, 2014 - Elsevier
The purpose of this meta-analysis is to examine overall effect as well as the impact of
selected instructional design principles in the context of virtual reality technology-based …

Transforming traditional teaching laboratories for effective remote delivery—A review

VJ Bhute, P Inguva, U Shah… - Education for Chemical …, 2021 - Elsevier
Teaching laboratories form an essential component of any engineering education. They
enable students to participate in various stages of experiential learning including …

Mobile virtual reality for musical genre learning in primary education

E Degli Innocenti, M Geronazzo, D Vescovi… - Computers & …, 2019 - Elsevier
Mobile virtual reality (VR) is increasingly becoming popular and accessible to everyone that
holds a smartphone. In particular, digital didactics can take advantage of natural interaction …

Student perceptions of online and in-person microbiology laboratory experiences in undergraduate medical education

RM Brockman, JM Taylor, LW Segars… - Medical education …, 2020 - Taylor & Francis
Background: Universities are facing increased budget constraints, often resulting in reduced
funds to support microbiology laboratories. Online mock laboratory activities are often …

Virtual telesimulation for medical students during the COVID-19 pandemic

JM Ray, AH Wong, TJ Yang, S Buck, M Joseph… - Academic …, 2021 - journals.lww.com
Abstract Problem In March 2020, the novel coronavirus 2019 (COVID-19) became a global
pandemic. Medical schools around the United States faced difficult decisions, temporarily …

Analyzing students' self-perception of success and learning effectiveness using gamification in an online cybersecurity course

S Ros, S Gonzalez, A Robles, LL Tobarra… - IEEE …, 2020 - ieeexplore.ieee.org
This paper analyzes students' self-perception of success and learning effectiveness after
using non-compulsory gamification in an online Cybcourse. For this purpose, we designed a …

Institutional and technological barriers to the use of open educational resources (OERs) in physiology and medical education

C Hassall, DI Lewis - Advances in physiology education, 2017 - journals.physiology.org
Open educational resources (OERs) are becoming increasingly common as a tool in
education, particularly in medical and biomedical education. However, three key barriers …

Gamification in e-learning and sustainability: A theoretical framework

RP Oliveira, CG Souza, AC Reis, WM Souza - Sustainability, 2021 - mdpi.com
Progress in communication technologies and social isolation caused by the COVID-19
pandemic have supported the acceptance of e-learning. In the e-learning context …

Comparison of learning effects of virtual reality simulation on nursing students caring for children with asthma

KA Kang, SJ Kim, MN Lee, M Kim, S Kim - International journal of …, 2020 - mdpi.com
With the global pandemic of the coronavirus disease, virtual reality simulation (vSim) has
emerged as a simulation educational method. The purpose of this study is to examine the …