Immersive virtual reality applications for design reviews: systematic literature review and classification scheme for functionalities

N Horvat, S Kunnen, M Štorga, A Nagarajah… - Advanced Engineering …, 2022 - Elsevier
The development of immersive virtual reality (IVR) applications for design reviews is a major
trend in the design field. While many different applications have been developed, there is …

[CARTE][B] The VR book: Human-centered design for virtual reality

J Jerald - 2015 - books.google.com
This is a strong foundation of human-centric virtual reality design for anyone and everyone
involved in creating VR experiences. Without a clear understanding of the human side of …

Locomotion vault: the extra mile in analyzing vr locomotion techniques

M Di Luca, H Seifi, S Egan… - Proceedings of the 2021 …, 2021 - dl.acm.org
Numerous techniques have been proposed for locomotion in virtual reality (VR). Several
taxonomies consider a large number of attributes (eg, hardware, accessibility) to …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

A systematic literature review of virtual reality locomotion taxonomies

LM Prinz, T Mathew, B Weyers - IEEE transactions on …, 2022 - ieeexplore.ieee.org
The change of the user's viewpoint in an immersive virtual environment, called locomotion,
is one of the key components in a virtual reality interface. Effects of locomotion, such as …

[CARTE][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

Comparing locomotion techniques in virtual reality for people with upper-body motor impairments

RL Franz, J Yu, JO Wobbrock - Proceedings of the 25th International …, 2023 - dl.acm.org
Although virtual reality (VR) is becoming increasingly popular and many interaction
techniques for navigating virtual environments, known as “locomotion techniques,” exist …

Rowing beyond: Investigating steering methods for rowing-based locomotion in virtual environments

M Hedlund, C Bogdan, G Meixner… - Proceedings of the 2024 …, 2024 - dl.acm.org
Rowing has great potential in Virtual Reality (VR) exergames as it requires physical effort
and uses physical motion to map the locomotion in a virtual space. However, rowing in VR is …

HeadJoystick: Improving flying in VR using a novel leaning-based interface

AM Hashemian, M Lotfaliei, A Adhikari… - … on Visualization and …, 2020 - ieeexplore.ieee.org
Flying in virtual reality (VR) using standard handheld controllers can be cumbersome and
contribute to unwanted side effects such as motion sickness and disorientation. This article …

Personal identifiability and obfuscation of user tracking data from VR training sessions

AG Moore, RP McMahan, H Dong… - 2021 IEEE International …, 2021 - ieeexplore.ieee.org
Recent research indicates that user tracking data from virtual reality (VR) experiences can
be used to personally identify users with degrees of accuracy as high as 95%. However …