Immersive virtual reality applications for design reviews: systematic literature review and classification scheme for functionalities
The development of immersive virtual reality (IVR) applications for design reviews is a major
trend in the design field. While many different applications have been developed, there is …
trend in the design field. While many different applications have been developed, there is …
[CARTE][B] The VR book: Human-centered design for virtual reality
J Jerald - 2015 - books.google.com
This is a strong foundation of human-centric virtual reality design for anyone and everyone
involved in creating VR experiences. Without a clear understanding of the human side of …
involved in creating VR experiences. Without a clear understanding of the human side of …
Locomotion vault: the extra mile in analyzing vr locomotion techniques
Numerous techniques have been proposed for locomotion in virtual reality (VR). Several
taxonomies consider a large number of attributes (eg, hardware, accessibility) to …
taxonomies consider a large number of attributes (eg, hardware, accessibility) to …
Virtual locomotion: a survey
M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
A systematic literature review of virtual reality locomotion taxonomies
The change of the user's viewpoint in an immersive virtual environment, called locomotion,
is one of the key components in a virtual reality interface. Effects of locomotion, such as …
is one of the key components in a virtual reality interface. Effects of locomotion, such as …
[CARTE][B] Handbook of virtual environments: Design, implementation, and applications
KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …
primary areas of research and development within VE technology. It brings together a …
Comparing locomotion techniques in virtual reality for people with upper-body motor impairments
Although virtual reality (VR) is becoming increasingly popular and many interaction
techniques for navigating virtual environments, known as “locomotion techniques,” exist …
techniques for navigating virtual environments, known as “locomotion techniques,” exist …
Rowing beyond: Investigating steering methods for rowing-based locomotion in virtual environments
Rowing has great potential in Virtual Reality (VR) exergames as it requires physical effort
and uses physical motion to map the locomotion in a virtual space. However, rowing in VR is …
and uses physical motion to map the locomotion in a virtual space. However, rowing in VR is …
HeadJoystick: Improving flying in VR using a novel leaning-based interface
Flying in virtual reality (VR) using standard handheld controllers can be cumbersome and
contribute to unwanted side effects such as motion sickness and disorientation. This article …
contribute to unwanted side effects such as motion sickness and disorientation. This article …
Personal identifiability and obfuscation of user tracking data from VR training sessions
Recent research indicates that user tracking data from virtual reality (VR) experiences can
be used to personally identify users with degrees of accuracy as high as 95%. However …
be used to personally identify users with degrees of accuracy as high as 95%. However …