Inverse kinematics techniques in computer graphics: A survey

A Aristidou, J Lasenby, Y Chrysanthou… - Computer graphics …, 2018 - Wiley Online Library
Inverse kinematics (IK) is the use of kinematic equations to determine the joint parameters of
a manipulator so that the end effector moves to a desired position; IK can be applied in many …

Interactive character animation using simulated physics: A state‐of‐the‐art review

T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …

Ase: Large-scale reusable adversarial skill embeddings for physically simulated characters

XB Peng, Y Guo, L Halper, S Levine… - ACM Transactions On …, 2022 - dl.acm.org
The incredible feats of athleticism demonstrated by humans are made possible in part by a
vast repertoire of general-purpose motor skills, acquired through years of practice and …

Physics-based character controllers using conditional vaes

J Won, D Gopinath, J Hodgins - ACM Transactions on Graphics (TOG), 2022 - dl.acm.org
High-quality motion capture datasets are now publicly available, and researchers have used
them to create kinematics-based controllers that can generate plausible and diverse human …

Fast and efficient locomotion via learned gait transitions

Y Yang, T Zhang, E Coumans… - Conference on robot …, 2022 - proceedings.mlr.press
We focus on the problem of develo** energy efficient controllers for quadrupedal robots.
Animals can actively switch gaits at different speeds to lower their energy consumption. In …

Transfer from simulation to real world through learning deep inverse dynamics model

P Christiano, Z Shah, I Mordatch, J Schneider… - ar** control policies in simulation is often more practical and safer than directly
running experiments in the real world. This applies to policies obtained from planning and …

Flexible muscle-based locomotion for bipedal creatures

T Geijtenbeek, M Van De Panne… - ACM Transactions on …, 2013 - dl.acm.org
We present a muscle-based control method for simulated bipeds in which both the muscle
routing and control parameters are optimized. This yields a generic locomotion control …

Learning basketball dribbling skills using trajectory optimization and deep reinforcement learning

L Liu, J Hodgins - ACM Transactions on Graphics (TOG), 2018 - dl.acm.org
Basketball is one of the world's most popular sports because of the agility and speed
demonstrated by the players. This agility and speed makes designing controllers to realize …

Diffaqua: A differentiable computational design pipeline for soft underwater swimmers with shape interpolation

P Ma, T Du, JZ Zhang, K Wu, A Spielberg… - ACM Transactions on …, 2021 - dl.acm.org
The computational design of soft underwater swimmers is challenging because of the high
degrees of freedom in soft-body modeling. In this paper, we present a differentiable pipeline …

Learning body shape variation in physics-based characters

J Won, J Lee - ACM Transactions on Graphics (TOG), 2019 - dl.acm.org
Recently, deep reinforcement learning (DRL) has attracted great attention in designing
controllers for physics-based characters. Despite the recent success of DRL, the learned …