Using social media posts as resources for engaging in value co-creation: The case for social media-based cause brand communities

A Sorensen, L Andrews, J Drennan - Journal of Service Theory and …, 2017 - emerald.com
Purpose The purpose of this paper is to investigate how organizations create focal
engagement objects through posts to their social media community members and how the …

As simple as that?: tween credibility assessment in a complex online world

M Subramaniam, NG Taylor, B St. Jean… - Journal of …, 2015 - emerald.com
Purpose–The purpose of this paper is to focus on disadvantaged tweens'(ages 11 through
13) strategies for making predictive and evaluative judgments of the credibility of health …

What can we learn from Facebook activity? Using social learning analytics to observe new media literacy skills

J Ahn - Proceedings of the third international conference on …, 2013 - dl.acm.org
Social media platforms such as Facebook are now a ubiquitous part of everyday life for
many people. New media scholars posit that the participatory culture encouraged by social …

Creativity, copyright, and close-knit communities: a case study of social norm formation and enforcement

C Fiesler, AS Bruckman - Proceedings of the ACM on Human-Computer …, 2019 - dl.acm.org
Social norms as a regulatory mechanism often carry more weight than formal law--
particularly in contexts when legal rules are gray. In online creative communities that focus …

Design partnerships for participatory librarianship: A conceptual model for understanding librarians co designing with digital youth

JC Yip, KJ Lee, JH Lee - Journal of the Association for …, 2020 - Wiley Online Library
Libraries play a central role for youth and digital learning. As libraries transition to learning
spaces, youth librarians can engage in aspects of democratic design that empowers youth …

The role of school librarians in enhancing science learning

M Subramaniam, J Ahn, A Waugh… - … of Librarianship and …, 2015 - journals.sagepub.com
School librarians play a pivotal role in facilitating learning of all subjects in primary and
secondary schools in the United States, but their potential contributions to science have not …

Traversing transmedia together: Co-designing an educational alternate reality game for teens, with teens

E Bonsignore, D Hansen, A Pellicone, J Ahn… - Proceedings of the the …, 2016 - dl.acm.org
An Alternate Reality Game (ARG) is an interactive storygame hybrid whose core mechanics
include collaborative problem solving and storytelling. ARGs are also participatory …

Privacidad en redes sociales: análisis de los riesgos de auto-representación digital de adolescentes españoles

MJ Hernández Serrano, P Renés-Arellano… - 2021 - reunir.unir.net
Introducción: Las competencias digitales son referentes para la formación de los
adolescentes ante los nuevos procesos de digitalización, en especial el uso de redes …

Embedding participatory design into designs for learning: An untapped interdisciplinary resource?

E Bonsignore, J Ahn, T Clegg, ML Guha, JP Hourcade… - 2013 - repository.isls.org
Given the rapid evolution of social networks and online communities, interest in participatory
cultures--online and offline social spaces with low barriers to entry and support for creating …

[PDF][PDF] Children's data and privacy online

S Livingstone, M Stoilova, R Nandagiri - Technology, 2019 - lse.ac.uk
The existing literature and theory (eg use and gratification theory) on social media use
explains platform engagement is driven by a desire for information, friendship and …