Cloud-assisted gamification for education and learning–Recent advances and challenges

S Hakak, NFM Noor, MN Ayub, H Affal, N Hussin… - Computers & Electrical …, 2019 - Elsevier
Gamification has gained considerable interest in education circles due to its capability of
enhancing the learning process among students. In the future, it is expected that …

Revealing the hotspots of educational gamification: An umbrella review

AHS Metwally, LE Nacke, M Chang, Y Wang… - International Journal of …, 2021 - Elsevier
With gamification flourishing in popularity in educational research, it is essential to
synthesize the expanding literature on educational gamification. The current umbrella …

Negative effects of gamification in education software: Systematic map** and practitioner perceptions

C Almeida, M Kalinowski, A Uchôa, B Feijó - Information and Software …, 2023 - Elsevier
Context: While most research shows positive effects of gamification, the focus on its adverse
effects is considerably smaller and further understanding of these effects is needed …

Gamification in preschool science education

A Xezonaki - Advances in Mobile Learning Educational Research, 2022 - syncsci.com
Over the last few years, rapid technological progress has developed our lives in all areas.
The adoption of technology in the everyday lives of both adults and children through smart …

[HTML][HTML] Can gamification help in software testing education? Findings from an empirical study

R Blanco, M Trinidad, MJ Suarez-Cabal… - Journal of Systems and …, 2023 - Elsevier
Software testing is an essential knowledge area required by industry for software engineers.
However, software engineering students often consider testing less appealing than …

Does gamification matter? A systematic map** about the evaluation of gamification in educational environments

ACT Klock, AN Ogawa, I Gasparini… - Proceedings of the 33rd …, 2018 - dl.acm.org
Gamification is a technique that reuses game design and elements in others contexts, such
as in e-commerces systems and virtual learning environments. When applied in the …

GoRace: a multi-context and narrative-based gamification suite to overcome gamification technological challenges

M Trinidad, A Calderón, M Ruiz - IEEE Access, 2021 - ieeexplore.ieee.org
Gamification is a potential approach to foster motivation and engagement in different
contexts which popularity in recent years has encouraged its application in a diversity of …

A systematic map** of negative effects of gamification in education/learning systems

C Almeida, M Kalinowski, B Feijó - 2021 47th Euromicro …, 2021 - ieeexplore.ieee.org
While most research shows positive effects of gamification, the focus on its adverse effects is
considerably smaller. Having this in mind, we conducted a systematic map** study of the …

Does gamifying homework influence performance and perceived gameful experience?

AHS Metwally, M Chang, Y Wang, AMF Yousef - Sustainability, 2021 - mdpi.com
There is a growing body of literature that recognizes the importance of applying gamification
in educational settings. This research developed an application to gamify students' …

[HTML][HTML] Analysis of effective factors in the acceptance rate of E-learning at the time of Covid-19 outbreak

H Hamidi, L Amirfazli - Computers in Human Behavior Reports, 2025 - Elsevier
The purpose of this study is to investigate the effectiveness of online education adoption in e-
learning during the COVID-19 pandemic. Examining students' behavioral intentions to utilize …