High-order diffraction and diffuse reflections for interactive sound propagation in large environments

C Schissler, R Mehra, D Manocha - ACM Transactions on Graphics …, 2014 - dl.acm.org
We present novel algorithms for modeling interactive diffuse reflections and higher-order
diffraction in large-scale virtual environments. Our formulation is based on ray-based sound …

Interactive sound propagation and rendering for large multi-source scenes

C Schissler, D Manocha - ACM Transactions on Graphics (TOG), 2016 - dl.acm.org
We present an approach to generate plausible acoustic effects at interactive rates in large
dynamic environments containing many sound sources. Our formulation combines listener …

Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality

BE Riecke, A Väljamäe, J Schulte-Pelkum - ACM Transactions on …, 2009 - dl.acm.org
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions
(“circular vection”), audiovisual interactions have hardly been investigated. Here, two …

Sound synthesis, propagation, and rendering: a survey

S Liu, D Manocha - ar** audio objects into clusters. In some
examples, a device for audio signal processing comprises a cluster analysis module con …

Guided multiview ray tracing for fast auralization

M Taylor, A Chandak, Q Mo… - IEEE transactions on …, 2012 - ieeexplore.ieee.org
We present a novel method for tuning geometric acoustic simulations based on ray tracing.
Our formulation computes sound propagation paths from source to receiver and exploits the …

La présence en réalité virtuelle, une approche centrée utilisateur

P Bouvier - 2009 - theses.hal.science
Nous présentons une refondation théorique de la réalité virtuelle. Celle-ci est marquée par
la conviction profonde de définir la réalité virtuelle comme une expérience médiatisée …

A 3-D immersive synthesizer for environmental sounds

C Verron, M Aramaki… - … on Audio, Speech …, 2009 - ieeexplore.ieee.org
Nowadays, interactive 3-D environments tend to include both synthesis and spatialization
processes to increase the realism of virtual scenes. In typical systems, audio generation is …