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Scalable downmix design with feedback for object-based surround codec
P ** audio objects into clusters. In some
examples, a device for audio signal processing comprises a cluster analysis module con …
examples, a device for audio signal processing comprises a cluster analysis module con …
High-order diffraction and diffuse reflections for interactive sound propagation in large environments
We present novel algorithms for modeling interactive diffuse reflections and higher-order
diffraction in large-scale virtual environments. Our formulation is based on ray-based sound …
diffraction in large-scale virtual environments. Our formulation is based on ray-based sound …
Interactive sound propagation and rendering for large multi-source scenes
C Schissler, D Manocha - ACM Transactions on Graphics (TOG), 2016 - dl.acm.org
We present an approach to generate plausible acoustic effects at interactive rates in large
dynamic environments containing many sound sources. Our formulation combines listener …
dynamic environments containing many sound sources. Our formulation combines listener …
Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions
(“circular vection”), audiovisual interactions have hardly been investigated. Here, two …
(“circular vection”), audiovisual interactions have hardly been investigated. Here, two …
Sound synthesis, propagation, and rendering: a survey
S Liu, D Manocha - ar** audio objects into clusters. In some
examples, a device for audio signal processing comprises a cluster analysis module con …
examples, a device for audio signal processing comprises a cluster analysis module con …
Guided multiview ray tracing for fast auralization
M Taylor, A Chandak, Q Mo… - IEEE transactions on …, 2012 - ieeexplore.ieee.org
We present a novel method for tuning geometric acoustic simulations based on ray tracing.
Our formulation computes sound propagation paths from source to receiver and exploits the …
Our formulation computes sound propagation paths from source to receiver and exploits the …
La présence en réalité virtuelle, une approche centrée utilisateur
P Bouvier - 2009 - theses.hal.science
Nous présentons une refondation théorique de la réalité virtuelle. Celle-ci est marquée par
la conviction profonde de définir la réalité virtuelle comme une expérience médiatisée …
la conviction profonde de définir la réalité virtuelle comme une expérience médiatisée …
A 3-D immersive synthesizer for environmental sounds
Nowadays, interactive 3-D environments tend to include both synthesis and spatialization
processes to increase the realism of virtual scenes. In typical systems, audio generation is …
processes to increase the realism of virtual scenes. In typical systems, audio generation is …