[HTML][HTML] Applications of virtual reality in engineering and product design: Why, what, how, when and where

A Berni, Y Borgianni - Electronics, 2020‏ - mdpi.com
The research on the use of virtual reality (VR) in the design domain has been conducted in a
fragmentary way so far, and some misalignments have emerged among scholars. In …

A review of the capabilities of current low-cost virtual reality technology and its potential to enhance the design process

JQ Coburn, I Freeman… - … of computing and …, 2017‏ - asmedigitalcollection.asme.org
In the past few years, there have been some significant advances in consumer virtual reality
(VR) devices. Devices such as the Oculus Rift, HTC Vive, Leap Motion™ Controller, and …

A survey on 3d virtual object manipulation: From the desktop to immersive virtual environments

D Mendes, FM Caputo, A Giachetti… - Computer graphics …, 2019‏ - Wiley Online Library
Interactions within virtual environments often require manipulating 3D virtual objects. To this
end, researchers have endeavoured to find efficient solutions using either traditional input …

A Survey on Cross‐Virtuality Analytics

B Fröhler, C Anthes, F Pointecker, J Friedl… - Computer graphics …, 2022‏ - Wiley Online Library
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …

Tabletinvr: Exploring the design space for using a multi-touch tablet in virtual reality

HB Surale, A Gupta, M Hancock, D Vogel - Proceedings of the 2019 CHI …, 2019‏ - dl.acm.org
Complex virtual reality (VR) tasks, like 3D solid modelling, are challenging with standard
input controllers. We propose exploiting the affordances and input capabilities when using a …

Usability studies on building early stage architectural models in virtual reality

R de Klerk, AM Duarte, DP Medeiros, JP Duarte… - Automation in …, 2019‏ - Elsevier
Despite its marked success in recent years, it is still not clear how Virtual Reality (VR) can
assist architects at the early stages of ideation and design. In this paper, we approach VR to …

3D object manipulation techniques in handheld mobile augmented reality interface: A review

ES Goh, MS Sunar, AW Ismail - IEEE Access, 2019‏ - ieeexplore.ieee.org
Handheld mobile devices referring to mobile phones and tablets become the major output
medium for augmented reality (AR), which have seen significant growth in popularity and …

Uplift: A tangible and immersive tabletop system for casual collaborative visual analytics

B Ens, S Goodwin, A Prouzeau… - … on Visualization and …, 2020‏ - ieeexplore.ieee.org
Collaborative visual analytics leverages social interaction to support data exploration and
sensemaking. These processes are typically imagined as formalised, extended activities …

[HTML][HTML] Design thinking: como guiar a estudiantes, emprendedores y empresarios en su aplicación

M Castillo-Vergara, A Alvarez-Marin… - Ingeniería …, 2014‏ - scielo.sld.cu
El concepto Design thinking ha comenzado a utilizarse con fuerza, hace un par de años, en:
la resolución de problemas, la elaboración de modelos de negocio, la planificación …

Lift-off: Using reference imagery and freehand sketching to create 3d models in vr

B Jackson, DF Keefe - IEEE transactions on visualization and …, 2016‏ - ieeexplore.ieee.org
Three-dimensional modeling has long been regarded as an ideal application for virtual
reality (VR), but current VR-based 3D modeling tools suffer from two problems that limit …