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The placebo effect of artificial intelligence in human–computer interaction
In medicine, patients can obtain real benefits from a sham treatment. These benefits are
known as the placebo effect. We report two experiments (Experiment I: N= 369; Experiment …
known as the placebo effect. We report two experiments (Experiment I: N= 369; Experiment …
Virtual titration laboratory experiment with differentiated instruction
BJ Wu, SK Wong, TW Li - Computer Animation and Virtual …, 2019 - Wiley Online Library
This paper studies users' learning perception in a virtual titration experiment with
differentiated instruction. We develop a virtual reality chemistry lab and use leap motion to …
differentiated instruction. We develop a virtual reality chemistry lab and use leap motion to …
Player experience and deceptive expectations of difficulty adaptation in digital games
Increasingly, digital games are including adaptive features that adjust the level of difficulty to
match the skills of individual players. The intention is to improve and prolong the player …
match the skills of individual players. The intention is to improve and prolong the player …
Comparing effects of dynamic difficulty adjustment systems on video game experience
Dynamic Difficulty Adjustment (DDA) is used by game designers to adaptively balance game
challenge against player skill during play. While many DDA implementations exist, few …
challenge against player skill during play. While many DDA implementations exist, few …
Manipulating player performance via music tempo in tetris
In this paper we study the possibility of influencing player performance in Tetris by varying
the tempo of the music. To keep a player in the flow, it is useful to be able to vary the difficulty …
the tempo of the music. To keep a player in the flow, it is useful to be able to vary the difficulty …
Measuring Control to Dynamically Induce Flow in Tetris
Dynamic difficulty adjustment (DDA) is a set of techniques that aim to automatically adapt the
difficulty of a video game based on the player's performance. This article presents a …
difficulty of a video game based on the player's performance. This article presents a …
Dynamic manipulation of player performance with music tempo in Tetris
As music tempo can influence human actions pace, we use tempi variations to vary the
difficulty in gaming situations based on the synchronization of events, like actions on moving …
difficulty in gaming situations based on the synchronization of events, like actions on moving …
Adapting gameplay to eye movements-an exploration with TETRIS
Gameplay experience is shaped by players' expectations towards the game and how game
features are presented to them. We created two modified versions of the classic TETRIS …
features are presented to them. We created two modified versions of the classic TETRIS …
Playstyles in tetris: beyond player skill, score, and competition
S Mader, E Tassin - International Conference on Entertainment Computing, 2022 - Springer
In this study, we looked at playstyles in Tetris in order to explore how players construct
meaning in abstract video games. To do this, we looked at playstyles that go beyond metrics …
meaning in abstract video games. To do this, we looked at playstyles that go beyond metrics …
Characteristics study of dance-charts on rhythm-based video games
Y Tsu**o, R Yamanishi… - 2019 IEEE Conference on …, 2019 - ieeexplore.ieee.org
This paper studies the characteristics of dancecharts on rhythm-based video games while
clustering the dancecharts with the track features. In the opinion of expert players, it is …
clustering the dancecharts with the track features. In the opinion of expert players, it is …