Econ: Explicit clothed humans optimized via normal integration
The combination of deep learning, artist-curated scans, and Implicit Functions (IF), is
enabling the creation of detailed, clothed, 3D humans from images. However, existing …
enabling the creation of detailed, clothed, 3D humans from images. However, existing …
Nerf-editing: geometry editing of neural radiance fields
Implicit neural rendering, especially Neural Radiance Field (NeRF), has shown great
potential in novel view synthesis of a scene. However, current NeRF-based methods cannot …
potential in novel view synthesis of a scene. However, current NeRF-based methods cannot …
SCANimate: Weakly supervised learning of skinned clothed avatar networks
We present SCANimate, an end-to-end trainable framework that takes raw 3D scans of a
clothed human and turns them into an animatable avatar. These avatars are driven by pose …
clothed human and turns them into an animatable avatar. These avatars are driven by pose …
Tava: Template-free animatable volumetric actors
Coordinate-based volumetric representations have the potential to generate photo-realistic
virtual avatars from images. However, virtual avatars need to be controllable and be …
virtual avatars from images. However, virtual avatars need to be controllable and be …
Snarf: Differentiable forward skinning for animating non-rigid neural implicit shapes
Neural implicit surface representations have emerged as a promising paradigm to capture
3D shapes in a continuous and resolution-independent manner. However, adapting them to …
3D shapes in a continuous and resolution-independent manner. However, adapting them to …
Textdeformer: Geometry manipulation using text guidance
We present a technique for automatically producing a deformation of an input triangle mesh,
guided solely by a text prompt. Our framework is capable of deformations that produce both …
guided solely by a text prompt. Our framework is capable of deformations that produce both …
Geometry processing with neural fields
Most existing geometry processing algorithms use meshes as the default shape
representation. Manipulating meshes, however, requires one to maintain high quality in the …
representation. Manipulating meshes, however, requires one to maintain high quality in the …
Reconstructing animatable categories from videos
Building animatable 3D models is challenging due to the need for 3D scans, laborious
registration, and manual rigging. Recently, differentiable rendering provides a pathway to …
registration, and manual rigging. Recently, differentiable rendering provides a pathway to …
Casa: Category-agnostic skeletal animal reconstruction
Recovering a skeletal shape from a monocular video is a longstanding challenge. Prevailing
nonrigid animal reconstruction methods often adopt a control-point driven animation model …
nonrigid animal reconstruction methods often adopt a control-point driven animation model …
Skeleton-free pose transfer for stylized 3d characters
We present the first method that automatically transfers poses between stylized 3D
characters without skeletal rigging. In contrast to previous attempts to learn pose …
characters without skeletal rigging. In contrast to previous attempts to learn pose …