Econ: Explicit clothed humans optimized via normal integration

Y **u, J Yang, X Cao, D Tzionas… - Proceedings of the …, 2023 - openaccess.thecvf.com
The combination of deep learning, artist-curated scans, and Implicit Functions (IF), is
enabling the creation of detailed, clothed, 3D humans from images. However, existing …

Nerf-editing: geometry editing of neural radiance fields

YJ Yuan, YT Sun, YK Lai, Y Ma… - Proceedings of the …, 2022 - openaccess.thecvf.com
Implicit neural rendering, especially Neural Radiance Field (NeRF), has shown great
potential in novel view synthesis of a scene. However, current NeRF-based methods cannot …

SCANimate: Weakly supervised learning of skinned clothed avatar networks

S Saito, J Yang, Q Ma, MJ Black - Proceedings of the IEEE …, 2021 - openaccess.thecvf.com
We present SCANimate, an end-to-end trainable framework that takes raw 3D scans of a
clothed human and turns them into an animatable avatar. These avatars are driven by pose …

Tava: Template-free animatable volumetric actors

R Li, J Tanke, M Vo, M Zollhöfer, J Gall… - … on Computer Vision, 2022 - Springer
Coordinate-based volumetric representations have the potential to generate photo-realistic
virtual avatars from images. However, virtual avatars need to be controllable and be …

Snarf: Differentiable forward skinning for animating non-rigid neural implicit shapes

X Chen, Y Zheng, MJ Black… - Proceedings of the …, 2021 - openaccess.thecvf.com
Neural implicit surface representations have emerged as a promising paradigm to capture
3D shapes in a continuous and resolution-independent manner. However, adapting them to …

Textdeformer: Geometry manipulation using text guidance

W Gao, N Aigerman, T Groueix, V Kim… - ACM SIGGRAPH 2023 …, 2023 - dl.acm.org
We present a technique for automatically producing a deformation of an input triangle mesh,
guided solely by a text prompt. Our framework is capable of deformations that produce both …

Geometry processing with neural fields

G Yang, S Belongie, B Hariharan… - Advances in Neural …, 2021 - proceedings.neurips.cc
Most existing geometry processing algorithms use meshes as the default shape
representation. Manipulating meshes, however, requires one to maintain high quality in the …

Reconstructing animatable categories from videos

G Yang, C Wang, ND Reddy… - Proceedings of the …, 2023 - openaccess.thecvf.com
Building animatable 3D models is challenging due to the need for 3D scans, laborious
registration, and manual rigging. Recently, differentiable rendering provides a pathway to …

Casa: Category-agnostic skeletal animal reconstruction

Y Wu, Z Chen, S Liu, Z Ren… - Advances in Neural …, 2022 - proceedings.neurips.cc
Recovering a skeletal shape from a monocular video is a longstanding challenge. Prevailing
nonrigid animal reconstruction methods often adopt a control-point driven animation model …

Skeleton-free pose transfer for stylized 3d characters

Z Liao, J Yang, J Saito, G Pons-Moll, Y Zhou - European Conference on …, 2022 - Springer
We present the first method that automatically transfers poses between stylized 3D
characters without skeletal rigging. In contrast to previous attempts to learn pose …