View-dependent refinement of progressive meshes

H Hoppe - Proceedings of the 24th annual conference on …, 1997 - dl.acm.org
ABSTRACT Level-of-detail (LOD) representations are an important tool for realtime
rendering of complex geometric environments. The previously introduced progressive mesh …

Smooth view-dependent level-of-detail control and its application to terrain rendering

H Hoppe - Proceedings Visualization'98 (Cat. No. 98CB36276), 1998 - ieeexplore.ieee.org
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric
complexity to changing view parameters. Several schemes have been developed to address …

Geometry clipmaps: terrain rendering using nested regular grids

F Losasso, H Hoppe - ACM Siggraph 2004 Papers, 2004 - dl.acm.org
Rendering throughput has reached a level that enables a novel approach to level-of-detail
(LOD) control in terrain rendering. We introduce the geometry clipmap, which caches the …

BDAM—batched dynamic adaptive meshes for high performance terrain visualization

P Cignoni, F Ganovelli, E Gobbetti… - Computer Graphics …, 2003 - Wiley Online Library
This paper describes an efficient technique for out‐of‐core rendering and management of
large textured terrainsurfaces. The technique, called Batched Dynamic Adaptive Meshes …

[PDF][PDF] Multiresolution decimation based on global error

A Ciampalini, P Cignoni, C Montani, R Scopigno - Visual Computer, 1997 - Citeseer
Due to the surface meshes produced at increasing complexity in many applications, interest
in efficient simplification algorithms and multiresolution representation is very high. An …

Planet-sized batched dynamic adaptive meshes (P-BDAM)

P Cignoni, F Ganovelli, E Gobbetti… - … , 2003. VIS 2003., 2003 - ieeexplore.ieee.org
We describe an efficient technique for out-of-core management and interactive rendering of
planet sized textured terrain surfaces. The technique, called planet-sized batched dynamic …

Hierarchical triangulation for multiresolution surface description

L De Floriani, E Puppo - ACM Transactions On Graphics (TOG), 1995 - dl.acm.org
A new hierarchical triangle-based model for representing surfaces over sampled data is
proposed, which is based on the subdivision of the surface domain into nested …

Seamless patches for GPU-based terrain rendering

Y Livny, Z Kogan, J El-Sana - The Visual Computer, 2009 - Springer
In this paper we present a novel approach for interactive rendering of large terrain datasets.
Our approach is based on subdividing a terrain into rectangular patches at different …

RECODE: an image‐based collision detection algorithm

G Baciu, WSK Wong, H Sun - The Journal of Visualization and …, 1999 - Wiley Online Library
Object interactions are ubiquitous in interactive computer graphics, 3D object motion
simulations, virtual reality and robotics applications. Most collision detection algorithms are …

[PDF][PDF] Simplification, LOD and multiresolution: Principles and applications

E Puppo, R Scopigno - 1997 - academia.edu
These tutorial notes provide an introduction, review, and discussion of the state-of-the-art on
simplification methods, Level Of Detail, and multiresolution models for surface meshes, and …