[LIBRO][B] Educational games for soft-skills training in digital environments: New perspectives

E Dell'Aquila, D Marocco, M Ponticorvo… - 2016 - Springer
The book explores methodological and technological aspects underpinning the training of
soft skills through the migration and adaptation of psycho-pedagogical methodology, such …

Training disaster communication by means of serious games in virtual environments

N Haferkamp, NC Kraemer, C Linehan… - Entertainment …, 2011 - Elsevier
The training of social skills in organizational settings has become more and more important
for an effective communicative exchange between members of staff. Especially in …

Player–game interaction and cognitive gameplay: A taxonomic framework for the core mechanic of videogames

K Sedig, P Parsons, R Haworth - Informatics, 2017 - mdpi.com
Cognitive gameplay—the cognitive dimension of a player's experience—emerges from the
interaction between a player and a game. While its design requires careful consideration …

Time factor in the curriculum integration of game-based learning

M Romero, M Usart - New pedagogical approaches in game …, 2013 - igi-global.com
From primary and secondary educational levels to higher education and lifelong learning,
the use of games for educational purposes has become a focus of increasing interest for …

Creative design of digital cognitive games: Application of cognitive toys and isomorphism

K Sedig, R Haworth - Bulletin of Science, Technology & …, 2012 - journals.sagepub.com
Digital cognitive games (DCGs) are games whose primary purpose is to mediate (ie,
support, develop, and enhance) cognitive activities such as problem solving, decision …

[LIBRO][B] An investigation of cognitive implications in the design of computer games

R Haworth - 2015 - search.proquest.com
Computer games have been touted for their ability to engage players in cognitive activities
(eg, decision making, learning, planning, problem solving). By 'computer game'we mean any …

[PDF][PDF] Design of digital cognitive games: some considerations

R Haworth, P Parsons, K Sedig - Cognitive Technology Journal, 2013 - insight.uwo.ca
Digital games that are used for purposes other than pure entertainment are growing in
popularity. These include games that engage the player in making sense of climate change …

DREAD-ED: Improving Communication Skills in Critical Situations

E Dell'Aquila, D Marocco, M Ponticorvo… - Educational Games for …, 2017 - Springer
DREAD-ED: Improving Communication Skills in Critical Situations | SpringerLink Skip to main
content Advertisement SpringerLink Account Menu Find a journal Publish with us Track your …

Impact of adult students' time perspective on time-on-task and learning performance using game based learning

M Usart Rodriguez - 2016 - openaccess.uoc.edu
The use of game-based learning (GBL) methodologies is increasing in online higher
education in general, and in business education in particular, despite the small amount of …

[CITAS][C] Entertainment Computing

N Haferkamp, NC Kraemer, C Linehan, M Schembri - 2010