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[LIBRO][B] Educational games for soft-skills training in digital environments: New perspectives
The book explores methodological and technological aspects underpinning the training of
soft skills through the migration and adaptation of psycho-pedagogical methodology, such …
soft skills through the migration and adaptation of psycho-pedagogical methodology, such …
Training disaster communication by means of serious games in virtual environments
The training of social skills in organizational settings has become more and more important
for an effective communicative exchange between members of staff. Especially in …
for an effective communicative exchange between members of staff. Especially in …
Player–game interaction and cognitive gameplay: A taxonomic framework for the core mechanic of videogames
Cognitive gameplay—the cognitive dimension of a player's experience—emerges from the
interaction between a player and a game. While its design requires careful consideration …
interaction between a player and a game. While its design requires careful consideration …
Time factor in the curriculum integration of game-based learning
From primary and secondary educational levels to higher education and lifelong learning,
the use of games for educational purposes has become a focus of increasing interest for …
the use of games for educational purposes has become a focus of increasing interest for …
Creative design of digital cognitive games: Application of cognitive toys and isomorphism
K Sedig, R Haworth - Bulletin of Science, Technology & …, 2012 - journals.sagepub.com
Digital cognitive games (DCGs) are games whose primary purpose is to mediate (ie,
support, develop, and enhance) cognitive activities such as problem solving, decision …
support, develop, and enhance) cognitive activities such as problem solving, decision …
[LIBRO][B] An investigation of cognitive implications in the design of computer games
R Haworth - 2015 - search.proquest.com
Computer games have been touted for their ability to engage players in cognitive activities
(eg, decision making, learning, planning, problem solving). By 'computer game'we mean any …
(eg, decision making, learning, planning, problem solving). By 'computer game'we mean any …
[PDF][PDF] Design of digital cognitive games: some considerations
Digital games that are used for purposes other than pure entertainment are growing in
popularity. These include games that engage the player in making sense of climate change …
popularity. These include games that engage the player in making sense of climate change …
DREAD-ED: Improving Communication Skills in Critical Situations
DREAD-ED: Improving Communication Skills in Critical Situations | SpringerLink Skip to main
content Advertisement SpringerLink Account Menu Find a journal Publish with us Track your …
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Impact of adult students' time perspective on time-on-task and learning performance using game based learning
M Usart Rodriguez - 2016 - openaccess.uoc.edu
The use of game-based learning (GBL) methodologies is increasing in online higher
education in general, and in business education in particular, despite the small amount of …
education in general, and in business education in particular, despite the small amount of …