Deep learning for procedural content generation
Procedural content generation in video games has a long history. Existing procedural
content generation methods, such as search-based, solver-based, rule-based and grammar …
content generation methods, such as search-based, solver-based, rule-based and grammar …
[BOOK][B] Artificial intelligence and games
GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Automatically testing self-driving cars with search-based procedural content generation
Self-driving cars rely on software which needs to be thoroughly tested. Testing self-driving
car software in real traffic is not only expensive but also dangerous, and has already caused …
car software in real traffic is not only expensive but also dangerous, and has already caused …
A panorama of artificial and computational intelligence in games
This paper attempts to give a high-level overview of the field of artificial and computational
intelligence (AI/CI) in games, with particular reference to how the different core research …
intelligence (AI/CI) in games, with particular reference to how the different core research …
[PDF][PDF] DISDAIN: An Auto Content Generation VR Game
IGNT Wijaya, S Hansun… - Indian J Sci …, 2019 - pdfs.semanticscholar.org
Objectives: To build a video game that implementing procedural content generation with a
first-person shooter genre and using the newest gaming hardware technology, ie Virtual …
first-person shooter genre and using the newest gaming hardware technology, ie Virtual …
Experience-driven PCG via reinforcement learning: A Super Mario Bros study
We introduce a procedural content generation (PCG) framework at the intersections of
experience-driven PCG and PCG via reinforcement learning, named ED (PCG) RL, EDRL in …
experience-driven PCG and PCG via reinforcement learning, named ED (PCG) RL, EDRL in …
Deep model-based reinforcement learning for high-dimensional problems, a survey
Deep reinforcement learning has shown remarkable success in the past few years. Highly
complex sequential decision making problems have been solved in tasks such as game …
complex sequential decision making problems have been solved in tasks such as game …
Linear levels through n-grams
We show that novel, linear game levels can be created using n-grams that have been
trained on a corpus of existing levels. The method is fast and simple, and produces levels …
trained on a corpus of existing levels. The method is fast and simple, and produces levels …
Procedural content generation in the game industry
A Amato - Game Dynamics: Best Practices in Procedural and …, 2017 - Springer
Game content construction and generation are laborious and expensive. Procedural content
generation (PCG) aims at generating game content automatically using algorithms, reducing …
generation (PCG) aims at generating game content automatically using algorithms, reducing …
A comparative evaluation of procedural level generators in the mario ai framework
Evaluation is an open problem in procedural content generation research. The field is now
in a state where there is a glut of content generators, each serving different purposes and …
in a state where there is a glut of content generators, each serving different purposes and …