A survey and taxonomy of latency compensation techniques for network computer games

S Liu, X Xu, M Claypool - ACM Computing Surveys (CSUR), 2022 - dl.acm.org
Computer games, one of the most popular forms of entertainment in the world, are
increasingly online multiplayer, connecting geographically dispersed players in the same …

Towards augmented reality driven human-city interaction: Current research on mobile headsets and future challenges

LH Lee, T Braud, S Hosio, P Hui - ACM Computing Surveys (CSUR), 2021 - dl.acm.org
Interaction design for Augmented Reality (AR) is gaining attention from both academia and
industry. This survey discusses 260 articles (68.8% of articles published between 2015 …

Managing delays in human-robot interaction

H Pelikan, E Hofstetter - ACM Transactions on Computer-Human …, 2023 - dl.acm.org
Delays in the completion of joint actions are sometimes unavoidable. How should a robot
communicate that it cannot immediately act or respond in a collaborative task? Drawing on …

Modeling endpoint distribution of pointing selection tasks in virtual reality environments

D Yu, HN Liang, X Lu, K Fan, B Ens - ACM Transactions on Graphics …, 2019 - dl.acm.org
Understanding the endpoint distribution of pointing selection tasks can reveal the underlying
patterns on how users tend to acquire a target, which is one of the most essential and …

The Effects of Latency and In-Game Perspective on Player Performance and Game Experience

D Halbhuber, P Schauhuber, V Schwind… - Proceedings of the ACM …, 2023 - dl.acm.org
Previous work shows that high latency, a prolonged delay between player in-and system
output, negatively affects player experience and performance. However, previous work also …

Increasing player performance and game experience in high latency systems

D Halbhuber, N Henze, V Schwind - Proceedings of the ACM on Human …, 2021 - dl.acm.org
Cloud gaming services and remote play offer a wide range of advantages but can inherent a
considerable delay between input and action also known as latency. Previous work …

Rethinking the dual gaussian distribution model for predicting touch accuracy in on-screen-start pointing tasks

S Yamanaka, H Usuba - Proceedings of the ACM on Human-Computer …, 2020 - dl.acm.org
The dual Gaussian distribution hypothesis has been used to predict the success rate of
target pointing on touchscreens. Bi and Zhai evaluated their success-rate prediction model …

Modeling Temporal Target Selection: A Perspective from Its Spatial Correspondence

D Yu, BV Syiem, A Irlitti, T Dingler, E Velloso… - Proceedings of the …, 2023 - dl.acm.org
Temporal target selection requires users to wait and trigger the selection input within a
bounded time window, with a selection cursor that is expected to be delayed. This task …

Understanding user performance of acquiring targets with motion-in-depth in virtual reality

J Huang, JJ Dudley, S Uzor, D Wu… - International Journal of …, 2022 - Elsevier
Virtual reality (VR) user interfaces contain numerous dynamic interactive tasks, among
which acquiring moving targets is a common basic one. Previous studies have investigated …

Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality

D Halbhuber, M Kocur, A Kalus, K Angermeyer… - Proceedings of Mensch …, 2023 - dl.acm.org
Latency in virtual reality (VR) can decrease the feeling of presence and body ownership.
How users perceive latency, however, is malleable and affected by the design of the virtual …