A review on technical and clinical impact of microsoft kinect on physical therapy and rehabilitation

H Mousavi Hondori, M Khademi - Journal of medical …, 2014 - Wiley Online Library
This paper reviews technical and clinical impact of the Microsoft Kinect in physical therapy
and rehabilitation. It covers the studies on patients with neurological disorders including …

The use of commercial video games in rehabilitation: a systematic review

B Bonnechère, B Jansen, L Omelina… - International journal of …, 2016 - journals.lww.com
The aim of this paper was to investigate the effect of commercial video games (VGs) in
physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE …

Effectiveness of virtual reality rehabilitation for children and adolescents with cerebral palsy: an updated evidence-based systematic review

DK Ravi, N Kumar, P Singhi - Physiotherapy, 2017 - Elsevier
Background The use of virtual reality systems in the motor rehabilitation of children with
cerebral palsy is new, and thus the scientific evidence for its effectiveness needs to be …

Virtual reality and video games in cardiac rehabilitation programs. A systematic review

S García-Bravo, A Cuesta-Gómez… - Disability and …, 2021 - Taylor & Francis
Purpose To carry out a systematic review about the information about the application of of
virtual reality and videogames in cardiac rehabilitation. Methods A systematic review was …

Active exergames to improve cognitive functioning in neurological disabilities: a systematic review and meta-analysis

G Mura, MG Carta, F Sancassiani, S Machado… - European journal of …, 2018 - iris.unica.it
INTRODUCTION: Exergames represent a way to perform physical activity through active
video games, serving as potentially useful tool in the field of neurorehabilitation. However …

Motor rehabilitation using Kinect: a systematic review

A Da Gama, P Fallavollita, V Teichrieb… - Games for health …, 2015 - liebertpub.com
Background: Interactive systems are being developed with the intention to help in the
engagement of patients on various therapies. Amid the recent technological advances …

Measurement of shoulder range of motion in patients with adhesive capsulitis using a Kinect

SH Lee, C Yoon, SG Chung, HC Kim, Y Kwak, H Park… - PloS one, 2015 - journals.plos.org
Range of motion (ROM) measurements are essential for the evaluation for and diagnosis of
adhesive capsulitis of the shoulder (AC). However, taking these measurements using a …

Active video games and low-cost virtual reality: an ideal therapeutic modality for children with physical disabilities during a global pandemic

M Demers, O Martinie, C Winstein, MT Robert - Frontiers in neurology, 2020 - frontiersin.org
Current guidelines against spread of coronavirus (COVID-19) interrupt non-essential
rehabilitation services. Thus, individuals with physical disabilities such as children with …

Do active video games benefit the motor skill development of non-typically develo** children and adolescents: A systematic review

ZE Page, S Barrington, J Edwards… - Journal of science and …, 2017 - Elsevier
Objectives The use of interactive video gaming, known as 'exergames' or 'active video
games (AVG)'may provide an opportunity for motor skill development. Youth with non-typical …

Movement recognition technology as a method of assessing spontaneous general movements in high risk infants

C Marcroft, A Khan, ND Embleton, M Trenell… - Frontiers in …, 2015 - frontiersin.org
Preterm birth is associated with increased risks of neurological and motor impairments such
as cerebral palsy. The risks are highest in those born at the lowest gestations. Early …