A review on technical and clinical impact of microsoft kinect on physical therapy and rehabilitation
This paper reviews technical and clinical impact of the Microsoft Kinect in physical therapy
and rehabilitation. It covers the studies on patients with neurological disorders including …
and rehabilitation. It covers the studies on patients with neurological disorders including …
The use of commercial video games in rehabilitation: a systematic review
The aim of this paper was to investigate the effect of commercial video games (VGs) in
physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE …
physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE …
Effectiveness of virtual reality rehabilitation for children and adolescents with cerebral palsy: an updated evidence-based systematic review
Background The use of virtual reality systems in the motor rehabilitation of children with
cerebral palsy is new, and thus the scientific evidence for its effectiveness needs to be …
cerebral palsy is new, and thus the scientific evidence for its effectiveness needs to be …
Virtual reality and video games in cardiac rehabilitation programs. A systematic review
S García-Bravo, A Cuesta-Gómez… - Disability and …, 2021 - Taylor & Francis
Purpose To carry out a systematic review about the information about the application of of
virtual reality and videogames in cardiac rehabilitation. Methods A systematic review was …
virtual reality and videogames in cardiac rehabilitation. Methods A systematic review was …
Active exergames to improve cognitive functioning in neurological disabilities: a systematic review and meta-analysis
INTRODUCTION: Exergames represent a way to perform physical activity through active
video games, serving as potentially useful tool in the field of neurorehabilitation. However …
video games, serving as potentially useful tool in the field of neurorehabilitation. However …
Motor rehabilitation using Kinect: a systematic review
Background: Interactive systems are being developed with the intention to help in the
engagement of patients on various therapies. Amid the recent technological advances …
engagement of patients on various therapies. Amid the recent technological advances …
Measurement of shoulder range of motion in patients with adhesive capsulitis using a Kinect
Range of motion (ROM) measurements are essential for the evaluation for and diagnosis of
adhesive capsulitis of the shoulder (AC). However, taking these measurements using a …
adhesive capsulitis of the shoulder (AC). However, taking these measurements using a …
Active video games and low-cost virtual reality: an ideal therapeutic modality for children with physical disabilities during a global pandemic
Current guidelines against spread of coronavirus (COVID-19) interrupt non-essential
rehabilitation services. Thus, individuals with physical disabilities such as children with …
rehabilitation services. Thus, individuals with physical disabilities such as children with …
Do active video games benefit the motor skill development of non-typically develo** children and adolescents: A systematic review
ZE Page, S Barrington, J Edwards… - Journal of science and …, 2017 - Elsevier
Objectives The use of interactive video gaming, known as 'exergames' or 'active video
games (AVG)'may provide an opportunity for motor skill development. Youth with non-typical …
games (AVG)'may provide an opportunity for motor skill development. Youth with non-typical …
Movement recognition technology as a method of assessing spontaneous general movements in high risk infants
Preterm birth is associated with increased risks of neurological and motor impairments such
as cerebral palsy. The risks are highest in those born at the lowest gestations. Early …
as cerebral palsy. The risks are highest in those born at the lowest gestations. Early …