Cross-device taxonomy: Survey, opportunities and challenges of interactions spanning across multiple devices

F Brudy, C Holz, R Rädle, CJ Wu, S Houben… - Proceedings of the …, 2019 - dl.acm.org
Designing interfaces or applications that move beyond the bounds of a single device screen
enables new ways to engage with digital content. Research addressing the opportunities …

Distributed user interfaces: State of the art

N Elmqvist - Distributed user interfaces: Designing interfaces for the …, 2011 - Springer
We summarize the state of the art in the field of distributed user interfaces (DUIs). Topics
surveyed include pervasive and ubiquitous computing, migratory and migratable interfaces …

Touch projector: mobile interaction through video

S Boring, D Baur, A Butz, S Gustafson… - Proceedings of the …, 2010 - dl.acm.org
In 1992, Tani et al. proposed remotely operating machines in a factory by manipulating a live
video image on a computer screen. In this paper we revisit this metaphor and investigate its …

Wedge: clutter-free visualization of off-screen locations

S Gustafson, P Baudisch, C Gutwin, P Irani - Proceedings of the SIGCHI …, 2008 - dl.acm.org
To overcome display limitations of small-screen devices, researchers have proposed
techniques that point users to objects located off-screen. Arrow-based techniques such as …

In-depth mouse: Integrating desktop mouse into virtual reality

Q Zhou, G Fitzmaurice, F Anderson - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
Virtual Reality (VR) has potential for productive knowledge work, however, midair pointing
with controllers or hand gestures does not offer the precision and comfort of traditional 2D …

3d user interfaces: New directions and perspectives

DA Bowman, S Coquillart, B Froehlich… - IEEE computer …, 2008 - ieeexplore.ieee.org
Three-dimensional user interfaces (3D UIs) let users interact with virtual objects,
environments, or information using direct 3D input in the physical and/or virtual space. In this …

One reality: Augmenting how the physical world is experienced by combining multiple mixed reality modalities

JS Roo, M Hachet - Proceedings of the 30th annual ACM symposium on …, 2017 - dl.acm.org
Most of our daily activities take place in the physical world, which inherently imposes
physical constraints. In contrast, the digital world is very flexible, but usually isolated from its …

WeSpace: the design development and deployment of a walk-up and share multi-surface visual collaboration system

D Wigdor, H Jiang, C Forlines, M Borkin… - Proceedings of the …, 2009 - dl.acm.org
We present WeSpace--a collaborative work space that integrates a large data wall with a
multi-user multi-touch table. WeSpace has been developed for a population of scientists …

Collaborative immersive analytics

M Billinghurst, M Cordeil, A Bezerianos, T Margolis - Immersive Analytics, 2018 - Springer
Many of the problems being addressed by Immersive Analytics require groups of people to
solve. This chapter introduces the concept of Collaborative Immersive Analytics (CIA) and …

[PDF][PDF] A comparison of ray pointing techniques for very large displays.

R Jota, MA Nacenta, JA Jorge, S Carpendale… - Graphics …, 2010 - academia.edu
Ray pointing techniques such as laser pointing have long been proposed as a natural way
to interact with large and distant displays. However we still do not understand the differences …