Video games do affect social outcomes: A meta-analytic review of the effects of violent and prosocial video game play

T Greitemeyer, DO Mügge - Personality and social …, 2014 - journals.sagepub.com
Whether video game play affects social behavior is a topic of debate. Many argue that
aggression and hel** are affected by video game play, whereas this stance is disputed by …

Moral disengagement

C Moore - Current opinion in psychology, 2015 - Elsevier
Highlights•This review focuses on central questions in moral disengagement theory.•Theory
and empirical evidence confirms that MD can both mediate and moderate outcomes.•This …

Horton and Wohl revisited: Exploring viewers' experience of parasocial interaction

T Hartmann, C Goldhoorn - Journal of communication, 2011 - academic.oup.com
Linking back to, the present approach conceptualizes and empirically examines viewers'
parasocial interaction experience with a TV performer. Causes and outcomes of parasocial …

Video games, emotion, and emotion regulation: Expanding the scope

SH Hemenover, ND Bowman - Annals of the International …, 2018 - academic.oup.com
Recent years have seen important advances in the study of video games, with many
scholars examining how video games impact emotional experiences of players. While this …

[LIBRO][B] A cognitive psychology of mass communication

F Sanborn - 2022 - taylorfrancis.com
The eighth edition of this text remains an indispensable resource for mass communication
psychology and media effects courses. This book gives readers an in-depth understanding …

Twenty-five years of research on violence in digital games and aggression

M Elson, CJ Ferguson - European Psychologist, 2014 - econtent.hogrefe.com
Violence in digital games has been a source of controversy in the scientific community and
general public. Over two decades of research have examined this issue. However, much of …

A systematic review of quantitative studies on the enjoyment of digital entertainment games

ED Mekler, JA Bopp, AN Tuch, K Opwis - Proceedings of the SIGCHI …, 2014 - dl.acm.org
Enjoyment has been identified as a central component of the player experience (PX), but
various, overlap** concepts within PX make it difficult to develop valid measures and a …

The guilty couch potato: The role of ego depletion in reducing recovery through media use

L Reinecke, T Hartmann, A Eden - Journal of Communication, 2014 - academic.oup.com
This article addresses ego depletion as a mechanism influencing media-based stress
recovery processes. Using structural equation modeling, relationships between ego …

Classical Antiquity in Video Games

C Rollinger - 2020 - torrossa.com
12.2 Technology tree in Age of Empires: Definitive Edition–in every age, a new layer of
technologies, units and buildings is unlocked (2017© Forgotten Empires/Microsoft) 211 12.3 …

Exploring how we enjoy antihero narratives

DM Shafer, AA Raney - Journal of Communication, 2012 - academic.oup.com
Affective disposition theory (ADT), which nicely explains enjoyment of traditional hero
narratives, appears somewhat limited in its ability to explain antihero narratives, primarily …