Perceiving distance in virtual reality: theoretical insights from contemporary technologies

SH Creem-Regehr, JK Stefanucci… - … Transactions of the …, 2023 - royalsocietypublishing.org
Decades of research have shown that absolute egocentric distance is underestimated in
virtual environments (VEs) when compared with the real world. This finding has implications …

A systematic review of 10 years of augmented reality usability studies: 2005 to 2014

A Dey, M Billinghurst, RW Lindeman… - Frontiers in Robotics and …, 2018 - frontiersin.org
Augmented Reality (AR) interfaces have been studied extensively over the last few decades,
with a growing number of user-based experiments. In this paper, we systematically review …

The perception of egocentric distances in virtual environments-a review

RS Renner, BM Velichkovsky, JR Helmert - ACM Computing Surveys …, 2013 - dl.acm.org
Over the last 20 years research has been done on the question of how egocentric distances,
ie, the subjectively reported distance from a human observer to an object, are perceived in …

Depth perception in augmented reality: The effects of display, shadow, and position

H Adams, J Stefanucci, S Creem-Regehr… - … IEEE conference on …, 2022 - ieeexplore.ieee.org
Although it is commonly accepted that depth perception in augmented reality (AR) displays
is distorted, we have yet to isolate which properties of AR affect people's ability to correctly …

A comparison of distance estimation in HMD-based virtual environments with different HMD-based conditions

LE Buck, MK Young, B Bodenheimer - ACM Transactions on Applied …, 2018 - dl.acm.org
Underestimation of egocentric distances in immersive virtual environments using various
head-mounted displays (HMDs) has been a puzzling topic of research interest for several …

Effects of dark mode graphics on visual acuity and fatigue with virtual reality head-mounted displays

A Erickson, K Kim, G Bruder… - 2020 IEEE Conference …, 2020 - ieeexplore.ieee.org
Current virtual reality (VR) head-mounted displays (HMDs) are characterized by a low
angular resolution that makes it difficult to make out details, leading to reduced legibility of …

Walking in virtual reality: Effects of manipulated visual self-motion on walking biomechanics

O Janeh, E Langbehn, F Steinicke, G Bruder… - ACM Transactions on …, 2017 - dl.acm.org
Walking constitutes the predominant form of self-propelled movement from one geographic
location to another in our real world. Likewise, walking in virtual environments (VEs) is an …

Distance perception with a video see-through head-mounted display

K Pfeil, S Masnadi, J Belga, JVT Sera-Josef… - Proceedings of the …, 2021 - dl.acm.org
In recent years, pass-through cameras have resurfaced as inclusions for virtual reality (VR)
hardware. With modern cameras that now have increased resolution and frame rate, Video …

Egocentric distance perception: A comparative study investigating differences between real and virtual environments

IT Feldstein, FM Kölsch, R Konrad - Perception, 2020 - journals.sagepub.com
Virtual reality systems are a popular tool in behavioral sciences. The participants' behavior
is, however, a response to cognitively processed stimuli. Consequently, researchers must …

Evaluating wide-field-of-view augmented reality with mixed reality simulation

D Ren, T Goldschwendt, YS Chang… - 2016 IEEE Virtual …, 2016 - ieeexplore.ieee.org
Full-surround augmented reality, with augmentations spanning the entire human field of
view and beyond, is an under-explored topic since there is currently no hardware that can …