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Perceiving distance in virtual reality: theoretical insights from contemporary technologies
SH Creem-Regehr, JK Stefanucci… - … Transactions of the …, 2023 - royalsocietypublishing.org
Decades of research have shown that absolute egocentric distance is underestimated in
virtual environments (VEs) when compared with the real world. This finding has implications …
virtual environments (VEs) when compared with the real world. This finding has implications …
A systematic review of 10 years of augmented reality usability studies: 2005 to 2014
Augmented Reality (AR) interfaces have been studied extensively over the last few decades,
with a growing number of user-based experiments. In this paper, we systematically review …
with a growing number of user-based experiments. In this paper, we systematically review …
The perception of egocentric distances in virtual environments-a review
RS Renner, BM Velichkovsky, JR Helmert - ACM Computing Surveys …, 2013 - dl.acm.org
Over the last 20 years research has been done on the question of how egocentric distances,
ie, the subjectively reported distance from a human observer to an object, are perceived in …
ie, the subjectively reported distance from a human observer to an object, are perceived in …
Depth perception in augmented reality: The effects of display, shadow, and position
Although it is commonly accepted that depth perception in augmented reality (AR) displays
is distorted, we have yet to isolate which properties of AR affect people's ability to correctly …
is distorted, we have yet to isolate which properties of AR affect people's ability to correctly …
A comparison of distance estimation in HMD-based virtual environments with different HMD-based conditions
LE Buck, MK Young, B Bodenheimer - ACM Transactions on Applied …, 2018 - dl.acm.org
Underestimation of egocentric distances in immersive virtual environments using various
head-mounted displays (HMDs) has been a puzzling topic of research interest for several …
head-mounted displays (HMDs) has been a puzzling topic of research interest for several …
Effects of dark mode graphics on visual acuity and fatigue with virtual reality head-mounted displays
Current virtual reality (VR) head-mounted displays (HMDs) are characterized by a low
angular resolution that makes it difficult to make out details, leading to reduced legibility of …
angular resolution that makes it difficult to make out details, leading to reduced legibility of …
Walking in virtual reality: Effects of manipulated visual self-motion on walking biomechanics
Walking constitutes the predominant form of self-propelled movement from one geographic
location to another in our real world. Likewise, walking in virtual environments (VEs) is an …
location to another in our real world. Likewise, walking in virtual environments (VEs) is an …
Distance perception with a video see-through head-mounted display
In recent years, pass-through cameras have resurfaced as inclusions for virtual reality (VR)
hardware. With modern cameras that now have increased resolution and frame rate, Video …
hardware. With modern cameras that now have increased resolution and frame rate, Video …
Egocentric distance perception: A comparative study investigating differences between real and virtual environments
IT Feldstein, FM Kölsch, R Konrad - Perception, 2020 - journals.sagepub.com
Virtual reality systems are a popular tool in behavioral sciences. The participants' behavior
is, however, a response to cognitively processed stimuli. Consequently, researchers must …
is, however, a response to cognitively processed stimuli. Consequently, researchers must …
Evaluating wide-field-of-view augmented reality with mixed reality simulation
D Ren, T Goldschwendt, YS Chang… - 2016 IEEE Virtual …, 2016 - ieeexplore.ieee.org
Full-surround augmented reality, with augmentations spanning the entire human field of
view and beyond, is an under-explored topic since there is currently no hardware that can …
view and beyond, is an under-explored topic since there is currently no hardware that can …