Game difficulty adaptation and experience personalization: A literature review

PD Paraschos, DE Koulouriotis - International Journal of Human …, 2023 - Taylor & Francis
This paper attempts to provide a detailed overview of the latest advancements in the field of
game difficulty adaptation and experience personalization within the years 2005–2021 from …

[BOOK][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Personalised gaming: a motivation and overview of literature

S Bakkes, CT Tan, Y Pisan - … of the 8th Australasian Conference on …, 2012 - dl.acm.org
This article focuses on personalised games, which we define as games that utilise player
models for the purpose of tailoring the game experience to the individual player. The main …

A panorama of artificial and computational intelligence in games

GN Yannakakis, J Togelius - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
This paper attempts to give a high-level overview of the field of artificial and computational
intelligence (AI/CI) in games, with particular reference to how the different core research …

Adaptivity challenges in games and simulations: a survey

R Lopes, R Bidarra - … on Computational Intelligence and AI in …, 2011 - ieeexplore.ieee.org
In computer games and simulations, content is often rather static and rigid. As a result, its
prescripted nature can lead to predictable and impersonal gameplay, while alienating …

Adaptation in affective video games: A literature review

B Bontchev - Cybernetics and Information Technologies, 2016 - sciendo.com
Playing computer games is a predominantly emotional than rational process. Video games
with affect-based adaptation measure player's behavior signals and recognize player's …

Player behavioural modelling for video games

SCJ Bakkes, PHM Spronck, G van Lankveld - Entertainment Computing, 2012 - Elsevier
Player behavioural modelling has grown from a means to improve the playing strength of
computer programs that play classic games (eg, chess), to a means for impacting the player …

Dynamic difficulty adjustment on MOBA games

MP Silva, V do Nascimento Silva… - Entertainment Computing, 2017 - Elsevier
This paper addresses the dynamic difficulty adjustment on MOBA games as a way to
improve the players entertainment. Although MOBA is currently one of the most played …

Implementing adaptive game difficulty balancing in serious games

M Hendrix, T Bellamy-Wood, S McKay… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
The ability to engage and retain players is perceived as a major factor in the success of
games. However, the end-goal of retention differs between entertainment and serious …

Towards a system of customized video game mechanics based on player personality: Relating the Big Five personality traits with difficulty adaptation in a first-person …

A Nagle, P Wolf, R Riener - Entertainment computing, 2016 - Elsevier
While personality is known to moderate the kind of video games people like to play, the link
between personality and game mechanics has not been explored. Finding such a link can …