Game difficulty adaptation and experience personalization: A literature review
This paper attempts to provide a detailed overview of the latest advancements in the field of
game difficulty adaptation and experience personalization within the years 2005–2021 from …
game difficulty adaptation and experience personalization within the years 2005–2021 from …
[BOOK][B] Artificial intelligence and games
GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Personalised gaming: a motivation and overview of literature
This article focuses on personalised games, which we define as games that utilise player
models for the purpose of tailoring the game experience to the individual player. The main …
models for the purpose of tailoring the game experience to the individual player. The main …
A panorama of artificial and computational intelligence in games
This paper attempts to give a high-level overview of the field of artificial and computational
intelligence (AI/CI) in games, with particular reference to how the different core research …
intelligence (AI/CI) in games, with particular reference to how the different core research …
Adaptivity challenges in games and simulations: a survey
R Lopes, R Bidarra - … on Computational Intelligence and AI in …, 2011 - ieeexplore.ieee.org
In computer games and simulations, content is often rather static and rigid. As a result, its
prescripted nature can lead to predictable and impersonal gameplay, while alienating …
prescripted nature can lead to predictable and impersonal gameplay, while alienating …
Adaptation in affective video games: A literature review
B Bontchev - Cybernetics and Information Technologies, 2016 - sciendo.com
Playing computer games is a predominantly emotional than rational process. Video games
with affect-based adaptation measure player's behavior signals and recognize player's …
with affect-based adaptation measure player's behavior signals and recognize player's …
Player behavioural modelling for video games
Player behavioural modelling has grown from a means to improve the playing strength of
computer programs that play classic games (eg, chess), to a means for impacting the player …
computer programs that play classic games (eg, chess), to a means for impacting the player …
Dynamic difficulty adjustment on MOBA games
This paper addresses the dynamic difficulty adjustment on MOBA games as a way to
improve the players entertainment. Although MOBA is currently one of the most played …
improve the players entertainment. Although MOBA is currently one of the most played …
Implementing adaptive game difficulty balancing in serious games
M Hendrix, T Bellamy-Wood, S McKay… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
The ability to engage and retain players is perceived as a major factor in the success of
games. However, the end-goal of retention differs between entertainment and serious …
games. However, the end-goal of retention differs between entertainment and serious …
Towards a system of customized video game mechanics based on player personality: Relating the Big Five personality traits with difficulty adaptation in a first-person …
While personality is known to moderate the kind of video games people like to play, the link
between personality and game mechanics has not been explored. Finding such a link can …
between personality and game mechanics has not been explored. Finding such a link can …