A comparative review of plausible hole filling strategies in the context of scene depth image completion
Despite significant research focus on 3D scene capture systems, numerous unresolved
challenges remain in relation to achieving full coverage scene depth estimation which is the …
challenges remain in relation to achieving full coverage scene depth estimation which is the …
Efficient spatio-temporal hole filling strategy for kinect depth maps
In this paper we present an efficient hole filling strategy that improves the quality of the depth
maps obtained with the Microsoft Kinect device. The proposed approach is based on a joint …
maps obtained with the Microsoft Kinect device. The proposed approach is based on a joint …
A novel depth-based virtual view synthesis method for free viewpoint video
Free-viewpoint rendering (FVR) has become a popular topic in 3-D research. A promising
technology in FVR is to generate virtual views using a single texture image and the …
technology in FVR is to generate virtual views using a single texture image and the …
A hole filling approach based on background reconstruction for view synthesis in 3D video
The depth image based rendering (DIBR) plays a key role in 3D video synthesis, by which
other virtual views can be generated from a 2D video and its depth map. However, in the …
other virtual views can be generated from a 2D video and its depth map. However, in the …
A hierarchical superpixel-based approach for DIBR view synthesis
View synthesis allows observers to explore static scenes using aligned color images and
depth maps captured in a preset camera path. Among the options, depth-image-based …
depth maps captured in a preset camera path. Among the options, depth-image-based …
Faithful disocclusion filling in depth image based rendering using superpixel-based inpainting
M Schmeing, X Jiang - IEEE Transactions on Multimedia, 2015 - ieeexplore.ieee.org
Disocclusion filling is a critical problem in depth-based view synthesis. Exposed regions in
the target view that correspond to occluded areas in the reference view have to be filled in a …
the target view that correspond to occluded areas in the reference view have to be filled in a …
Joint bit allocation and rate control for coding multi-view video plus depth based 3D video
In three-dimensional (3D) video coding, distortion in texture video and depth maps can all
affect the quality of the synthesized virtual views. Therefore, under the total bitrate constraint …
affect the quality of the synthesized virtual views. Therefore, under the total bitrate constraint …
A disocclusion inpainting framework for depth-based view synthesis
This paper proposes a disocclusion inpainting framework for depth-based view synthesis. It
consists of four modules: foreground extraction, motion compensation, improved …
consists of four modules: foreground extraction, motion compensation, improved …
Real-time hand gesture recognition from depth images using convex shape decomposition method
Hand gesture recognition is one of the most natural and intuitive ways to communicate
between people and machines, since it closely mimics how human interact with each other …
between people and machines, since it closely mimics how human interact with each other …
Geometric war** error aware CNN for DIBR oriented view synthesis
Depth Image based Rendering (DIBR) oriented view synthesis is an important virtual view
generation technique. It warps the reference view images to the target viewpoint based on …
generation technique. It warps the reference view images to the target viewpoint based on …