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The impact of gamification on learning and instruction: A systematic review of empirical evidence
The adoption of gamification in learning and instruction is perceived to have mass appeal
among the learners in stimulating motivation, learner engagement and social influence. This …
among the learners in stimulating motivation, learner engagement and social influence. This …
Negative effects of gamification in education software: Systematic map** and practitioner perceptions
Context: While most research shows positive effects of gamification, the focus on its adverse
effects is considerably smaller and further understanding of these effects is needed …
effects is considerably smaller and further understanding of these effects is needed …
Gamification towards and alongside equity, diversity and inclusion: Looking back to move forward
Given the urgent need for environments that enable everyone in fulfilling their fullest
potential, many new media innovations have focused on equity, diversity and inclusion (EDI) …
potential, many new media innovations have focused on equity, diversity and inclusion (EDI) …
Design framework of adaptive intelligent tutoring systems
The aim of this study is to examine adaptation elements and Intelligent Tutoring System (ITS)
elements used in Adaptive Intelligent Tutoring Systems (AITSs), using meta-synthesis …
elements used in Adaptive Intelligent Tutoring Systems (AITSs), using meta-synthesis …
Ethical Challenges for Learning Analytics.
R Ferguson - Journal of Learning Analytics, 2019 - ERIC
Ethical Challenges for Learning Analytics Page 1 ISSN 1929-7750 (online). The Journal of
Learning Analytics works under a Creative Commons License, Attribution - NonCommercial-NoDerivs …
Learning Analytics works under a Creative Commons License, Attribution - NonCommercial-NoDerivs …
How to provide competitors in educational gamification: The roles of competitor level and autonomous choice
Y Cao, SY Gong, YQ Wang, Q Zheng… - Computers in Human …, 2023 - Elsevier
Competition, a common gamification element, has been widely utilized in educational
gamification systems. However, the effects of competition on learning vary widely, and little …
gamification systems. However, the effects of competition on learning vary widely, and little …
Stereotype threat in virtual learning environments: Effects of avatar gender and sexist behavior on women's math learning outcomes
Women in math, science, and engineering (MSE) often face stereotype threat: they fear that
their performance in MSE will confirm an existing negative stereotype—that women are bad …
their performance in MSE will confirm an existing negative stereotype—that women are bad …
Game based assessments of cognitive ability in recruitment: Validity, fairness and test-taking experience
Gamification and machine learning are emergent technologies in recruitment, promising to
improve the user experience and fairness of assessments. We test this by validating a game …
improve the user experience and fairness of assessments. We test this by validating a game …
The relationship between users' behavior and their flow experience in gamified systems
Modeling users' experience in gameful systems is one of the main contemporary challenges
in the field of human-computer interaction. One of the most desired and complex …
in the field of human-computer interaction. One of the most desired and complex …
Girls' video gaming behaviour and undergraduate degree selection: A secondary data analysis approach
A Hosein - Computers in Human Behavior, 2019 - Elsevier
Girls' uptake of physical science, technology, engineering and mathematics (PSTEM)
degrees continues to be poor. Identifying and targeting interventions for girl groups that are …
degrees continues to be poor. Identifying and targeting interventions for girl groups that are …