A review of trimming in isogeometric analysis: challenges, data exchange and simulation aspects
We review the treatment of trimmed geometries in the context of design, data exchange, and
computational simulation. Such models are omnipresent in current engineering modeling …
computational simulation. Such models are omnipresent in current engineering modeling …
State of the art in ray tracing animated scenes
Ray tracing has long been a method of choice for off‐line rendering, but traditionally was too
slow for interactive use. With faster hardware and algorithmic improvements this has recently …
slow for interactive use. With faster hardware and algorithmic improvements this has recently …
Optix: a general purpose ray tracing engine
SG Parker, J Bigler, A Dietrich, H Friedrich… - Acm transactions on …, 2010 - dl.acm.org
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA
GPUs and other highly parallel architectures. The OptiX engine builds on the key …
GPUs and other highly parallel architectures. The OptiX engine builds on the key …
[KNIHA][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
Real-time kd-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-
time performance by exploiting the GPU's streaming architecture at all stages of kd-tree …
time performance by exploiting the GPU's streaming architecture at all stages of kd-tree …
Ray tracing on programmable graphics hardware
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have
been replaced with programmable vertex and fragment processors. In the near future, the …
been replaced with programmable vertex and fragment processors. In the near future, the …
Understanding the efficiency of ray traversal on GPUs
We discuss the map** of elementary ray tracing operations---acceleration structure
traversal and primitive intersection---onto wide SIMD/SIMT machines. Our focus is on …
traversal and primitive intersection---onto wide SIMD/SIMT machines. Our focus is on …
On building fast kd-trees for ray tracing, and on doing that in O (N log N)
Though a large variety of efficiency structures for ray tracing exist, kd-trees today seem to
slowly become the method of choice. In particular, kd-trees built with cost estimation …
slowly become the method of choice. In particular, kd-trees built with cost estimation …
[KNIHA][B] Advanced global illumination
This book provides a fundamental understanding of global illumination algorithms. It
discusses a broad class of algorithms for realistic image synthesis and introduces a …
discusses a broad class of algorithms for realistic image synthesis and introduces a …
A survey of visibility for walkthrough applications
Visibility algorithms for walkthrough and related applications have grown into a significant
area, spurred by the growth in the complexity of models and the need for highly interactive …
area, spurred by the growth in the complexity of models and the need for highly interactive …