Gamification: a systematic review of design frameworks
Learner's motivation difficulties are recognized as a problem in diverse educational
scenarios, reaching up to university degrees. Among other techniques that are often applied …
scenarios, reaching up to university degrees. Among other techniques that are often applied …
A literature review of gamification design frameworks
This paper presents a review of the literature on gamification design frameworks.
Gamification, understood as the use of game design elements in other contexts for the …
Gamification, understood as the use of game design elements in other contexts for the …
Exploring the effects of gamification pedagogy on children's reading: A mixed‐method study on academic performance, reading‐related mentality and behaviors, and …
X Li, SKW Chu - British Journal of Educational Technology, 2021 - Wiley Online Library
Gamification is becoming increasingly popular in primary education due to the widespread
use of digital technology. However, gamified reading is new, and there is little empirical …
use of digital technology. However, gamified reading is new, and there is little empirical …
Is sustainable online learning possible with gamification?—The effect of gamified online learning on student learning
S Park, S Kim - Sustainability, 2021 - mdpi.com
The use of gamification is garnering attention as a method that promotes sustainable
learning during the coronavirus disease 2019 (COVID-19) era. This study investigates the …
learning during the coronavirus disease 2019 (COVID-19) era. This study investigates the …
[HTML][HTML] Creating brand engagement through in-store gamified customer experiences
J Högberg, MO Ramberg, A Gustafsson… - Journal of Retailing and …, 2019 - Elsevier
The purpose of this study is to understand how gamification contributes to customers' value
creation in a retail context and how this value creation relates to brand engagement. The …
creation in a retail context and how this value creation relates to brand engagement. The …
Using gamification to facilitate students' self-regulation in e-learning: A case study on students' L2 English learning
E-learning has been an important learning approach in the information era by providing
flexible environments and rich resources for learners. However, it also faces several …
flexible environments and rich resources for learners. However, it also faces several …
Health management gamification: Understanding the effects of goal difficulty, achievement incentives, and social networks on performance
H Yang, D Li - Technological Forecasting and Social Change, 2021 - Elsevier
Motivating users to change their health management behaviors and improve their
behavioral performance is a challenge for designers of health management platforms …
behavioral performance is a challenge for designers of health management platforms …
[PDF][PDF] Dynamic personalization of gameful interactive systems
GF Tondello - 2019 - core.ac.uk
Gameful design, the process of creating a system with affordances for gameful experiences,
can be used to increase user engagement and enjoyment of digital interactive systems. It …
can be used to increase user engagement and enjoyment of digital interactive systems. It …
The Wheel of Sukr: a framework for gamifying diabetes self-management in Saudi Arabia
Diabetes is one of the most common chronic illnesses in the world. Saudi Arabia is one of
the top countries where diabetes is most prevalent. Living with diabetes requires a great …
the top countries where diabetes is most prevalent. Living with diabetes requires a great …
Apps for life change: Critical review and solution directions
C Helf, H Hlavacs - Entertainment Computing, 2016 - Elsevier
More and more users are using mobile apps to achieve changes in their lives related to their
health. Given the complex task of accomplishing long-term behavioural change, developers …
health. Given the complex task of accomplishing long-term behavioural change, developers …