Gamification: a systematic review of design frameworks

A Mora, D Riera, C González… - Journal of Computing in …, 2017 - Springer
Learner's motivation difficulties are recognized as a problem in diverse educational
scenarios, reaching up to university degrees. Among other techniques that are often applied …

A literature review of gamification design frameworks

A Mora, D Riera, C Gonzalez… - 2015 7th international …, 2015 - ieeexplore.ieee.org
This paper presents a review of the literature on gamification design frameworks.
Gamification, understood as the use of game design elements in other contexts for the …

Exploring the effects of gamification pedagogy on children's reading: A mixed‐method study on academic performance, reading‐related mentality and behaviors, and …

X Li, SKW Chu - British Journal of Educational Technology, 2021 - Wiley Online Library
Gamification is becoming increasingly popular in primary education due to the widespread
use of digital technology. However, gamified reading is new, and there is little empirical …

Is sustainable online learning possible with gamification?—The effect of gamified online learning on student learning

S Park, S Kim - Sustainability, 2021 - mdpi.com
The use of gamification is garnering attention as a method that promotes sustainable
learning during the coronavirus disease 2019 (COVID-19) era. This study investigates the …

[HTML][HTML] Creating brand engagement through in-store gamified customer experiences

J Högberg, MO Ramberg, A Gustafsson… - Journal of Retailing and …, 2019 - Elsevier
The purpose of this study is to understand how gamification contributes to customers' value
creation in a retail context and how this value creation relates to brand engagement. The …

Using gamification to facilitate students' self-regulation in e-learning: A case study on students' L2 English learning

X Li, Q **a, SKW Chu, Y Yang - Sustainability, 2022 - mdpi.com
E-learning has been an important learning approach in the information era by providing
flexible environments and rich resources for learners. However, it also faces several …

Health management gamification: Understanding the effects of goal difficulty, achievement incentives, and social networks on performance

H Yang, D Li - Technological Forecasting and Social Change, 2021 - Elsevier
Motivating users to change their health management behaviors and improve their
behavioral performance is a challenge for designers of health management platforms …

[PDF][PDF] Dynamic personalization of gameful interactive systems

GF Tondello - 2019 - core.ac.uk
Gameful design, the process of creating a system with affordances for gameful experiences,
can be used to increase user engagement and enjoyment of digital interactive systems. It …

The Wheel of Sukr: a framework for gamifying diabetes self-management in Saudi Arabia

A AlMarshedi, GB Wills, A Ranchhod - Procedia Computer Science, 2015 - Elsevier
Diabetes is one of the most common chronic illnesses in the world. Saudi Arabia is one of
the top countries where diabetes is most prevalent. Living with diabetes requires a great …

Apps for life change: Critical review and solution directions

C Helf, H Hlavacs - Entertainment Computing, 2016 - Elsevier
More and more users are using mobile apps to achieve changes in their lives related to their
health. Given the complex task of accomplishing long-term behavioural change, developers …