Study on artificial intelligence: The state of the art and future prospects

C Zhang, Y Lu - Journal of Industrial Information Integration, 2021‏ - Elsevier
In the world, the technological and industrial revolution is accelerating by the widespread
application of new generation information and communication technologies, such as AI, IoT …

[کتاب][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018‏ - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Online minimax Q network learning for two-player zero-sum Markov games

Y Zhu, D Zhao - IEEE Transactions on Neural Networks and …, 2020‏ - ieeexplore.ieee.org
The Nash equilibrium is an important concept in game theory. It describes the least
exploitability of one player from any opponents. We combine game theory, dynamic …

Games for artificial intelligence research: A review and perspectives

C Hu, Y Zhao, Z Wang, H Du… - IEEE Transactions on …, 2024‏ - ieeexplore.ieee.org
Games have been the perfect test beds for artificial intelligence (AI) research for the
characteristics that widely exist in real-world scenarios. Learning and optimization, decision …

A survey of opponent modeling in adversarial domains

S Nashed, S Zilberstein - Journal of Artificial Intelligence Research, 2022‏ - jair.org
Opponent modeling is the ability to use prior knowledge and observations in order to predict
the behavior of an opponent. This survey presents a comprehensive overview of existing …

Creating pro-level AI for a real-time fighting game using deep reinforcement learning

I Oh, S Rho, S Moon, S Son, H Lee… - IEEE Transactions on …, 2021‏ - ieeexplore.ieee.org
Reinforcement learning (RL) combined with deep neural networks has performed
remarkably well in many genres of games recently. It has surpassed human-level …

The 1st ChatGPT4PCG Competition

F Abdullah, P Taveekitworachai… - IEEE Transactions …, 2024‏ - ieeexplore.ieee.org
This article summarizes the first ChatGPT4PCG competition held at the 2023 IEEE
Conference on Games. The goal of the competition is to explore emergent abilities of …

Enhanced rolling horizon evolution algorithm with opponent model learning: Results for the fighting game AI competition

Z Tang, Y Zhu, D Zhao, SM Lucas - IEEE Transactions on …, 2020‏ - ieeexplore.ieee.org
The Fighting Game AI Competition (FTGAIC) provides a challenging benchmark for two-
player video game artificial intelligence. The challenge arises from the large action space …

Diversifying dynamic difficulty adjustment agent by integrating player state models into Monte-Carlo tree search

JY Moon, YJ Choi, TH Park, JD Choi, JH Hong… - Expert Systems with …, 2022‏ - Elsevier
Game developers have employed dynamic difficulty adjustment (DDA) in designing game
artificial intelligence (AI) to improve players' game experience by adjusting the skill of game …

Monte-carlo tree search for implementation of dynamic difficulty adjustment fighting game ais having believable behaviors

M Ishihara, S Ito, R Ishii, T Harada… - … IEEE Conference on …, 2018‏ - ieeexplore.ieee.org
In this paper, we propose a Monte-Carlo Tree Search (MCTS) fighting game AI capable of
dynamic difficulty adjustment while maintaining believable behaviors. This work targets …